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General Information

Locations: Los Angeles - Chatsworth, California, United States of America 
  • Location: Vancouver - Great Northern Way
  • State: British Columbia
  • Country: Canada

  • Location: Madison
  • State: Wisconsin
  • Country: United States of America


Role ID
214789
Worker Type
Regular Employee
Studio/Department
EA Studios - Respawn
Flexible Work Arrangement
Hybrid

Description & Requirements

Electronic Arts crée des expériences de divertissement exceptionnelles qui inspirent les joueurs et les fans du monde entier. Ici, tout le monde fait partie de l’histoire. D'une grande communauté internationale. C'est un lieu où la créativité s’épanouit, où les nouvelles perspectives sont bienvenues et où les idées comptent. Une équipe dans laquelle chacun fait évoluer le jeu.

Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. Respawn Entertainment is the Academy Award-winning studio behind critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor, and Medal of Honor: Above and Beyond. As a collective of creative developers, we have launched some of the industry’s most critically and commercially successful games. We truly love what we do and want to share our passion with players worldwide.


We are looking for a Principal Materials Artist to join our Apex Legends team to establish, direct, and maintain a core material library and surfacing workflows. As a Principal Material Artist on the project, you will be working within a multidisciplinary group on new asset pipeline initiatives that will standardize and elevate our surfacing presentation. Our ideal candidate is an accomplished visual artist with an eye for surface quality, texture, lighting response, and material truth. They are subject matter experts in physically based rendering and are technical enough to directly contribute or advise on lighting, rendering, and pipelines.


Why Join Us?

  • This role is an opportunity to contribute to new asset pipelines and work in a multidisciplinary R&D group.

  • As a Principal you will have broad agency to guide and deliver solutions as you see fit.

  • This role will have a significant impact on our product and your work will be highly visible to our players.


Responsibilities

  • Co-develop new surfacing strategies and pipelines in collaboration with rendering, technical art, and craft experts.

  • Build, curate, and maintain a high quality shared material library.

  • Help design material systems or layered materials with an understanding of complex surface interactions.

  • Contribute to tools and pipelines leveraging subject matter expertise in Substance Painter/Designer, Houdini Copernicus, or other related DCC tools.

  • Be a champion for technology that meets high performance expectations and technical constraints.

  • Help test and validate new rendering and lighting features.

  • Build partnerships and collaborative efforts between multiple disciplines to achieve successful solutions.


Qualifications

  • 12+ years of professional game development experience.

  • Portfolio demonstrating a wide range of high quality materials and a mastery of PBR.

  • Expert level knowledge of Substance Painter and Designer.

  • Direct production experience building shared material libraries that have been brought to market at a AAA scale and quality.

  • Experience in live service titles, seasonal content, cosmetics, or character customization systems is a plus.

  • Experience collaborating with technical disciplines on standing up new pipelines.

  • Capability to author materials or shaders as proof of concept or visual targets is a plus.

  • Comfortable working with proprietary technology that ships on a wide range of platforms with performance as a top priority.

  • Strong ability to clearly communicate, both verbally and in writing, create documentation, training materials, or mentoring junior artists.

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)
    • $133,500 - $186,400 CAD
  • California (depending on location e.g. Los Angeles vs. San Francisco)
    • $153,700 - $233,600 USD

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.  


For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.



À propos d'Electronic Arts
Nous sommes fiers de notre vaste catalogue de jeux et d’expériences, de nos sites à travers le monde et des multiples opportunités à saisir au sein d’EA. Nous valorisons l’adaptabilité, la résilience, la créativité et la curiosité. D'un management qui laisse s'exprimer tout votre potentiel à la création d’espaces dédiés à l’apprentissage et à l’expérimentation, nous vous offrons les conditions qui vous permettront de faire un travail fantastique et de profiter d'opportunités de progression.

Nous adoptons une approche holistique pour nos programmes d'avantages sociaux, en mettant l'accent sur le bien-être physique, émotionnel, financier, professionnel et communautaire qui favorise une vie équilibrée. Ces programmes sont conçus de façon à répondre aux besoins locaux et peuvent inclure une couverture médicale, un soutien au bien-être mental, de l'épargne pour votre retraite, des congés payés, des congés parentaux, des jeux gratuits et bien plus encore. Nous encourageons le développement d'environnements dans lesquels nos équipes peuvent donner le meilleur d’elles-mêmes.

Electronic Arts offre des opportunités d'emploi équitables. Toutes les décisions de recrutement sont prises sans prise en compte de la race, la couleur de peau, la nationalité, l’ascendance, le sexe, le genre, l'identité ou l'expression de genre, l’orientation sexuelle, l’âge, les informations génétiques, la religion, la situation de handicap, l'état de santé, la grossesse, le statut marital ou familial, le statut militaire ou toute autre caractéristique protégée par la loi. Nous étudierons également, conformément à la loi, les candidatures de personnes ayant un casier judiciaire. EA adapte ses lieux de travail pour les personnes en situation de handicap, conformément à la loi en vigueur.