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Descriptions et critères
We exist to inspire the world to play, and we’re looking for the right people to make that happen. As we bring new forms of entertainment to people around the world through our games, experiences, and new ways to play, we need innovative, collaborative, diverse, and adaptable people to keep making Electronic Arts better.
You will be working to incubate new potential titles in the EA Lifestyle Group. We build games for Imaginative Creators; games that allow players to create something that is an expression of their unique personality.
In this role, you will be part of a small incubation team focused on prototyping new game concepts for web and social platforms. This is a hands-on engineering role: you will rapidly turn design ideas into interactive, playable prototypes, adapt existing EA assets for new mediums, and work closely with designers and artists to capture and elevate the goals of each concept. You will also partner with other engineers to explore and adapt emerging technologies, finding ways to bring new capabilities into our prototyping process and, ultimately, to market. You will play a central role in shaping EA’s exploration of new forms of play by delivering prototypes that can be tested, refined, and used to push the boundaries of what games can be.
Responsibilities
Rapidly prototype gameplay experiences using JavaScript, HMTL 5, Unity style environment or other scripting languages, delivering clear, playable results
Work with design and art to capture the spirit and goals of each concept — and, where possible, elevate it
Adapt and optimize legacy assets for new mediums, finding creative ways to make them shine in prototypes
Connect prototypes with internal and external services (leaderboards, social hooks, multiplayer-lite features) to maximize engagement
Provide technical feedback and always find creative ways forward
Bring positive energy: support teammates, build on their ideas, and set a standard that raises the whole team’s performance
Qualifications
Strong experience building interactive prototypes or applications with JavaScript (or Python or Unity experience), with a willingness to learn new tools quickly
Familiarity with one or more game engines such as Unity, Godot or Unreal with a shipped mobile or web game
Proven ability to deliver high-quality prototypes under fast iteration cycles, from concept to testable product
Excellent problem-solving skills: creates solutions that honor design intentions and make the game better for players
Positive team presence — adds energy, inspires peers, encourages contributions, and motivates others to raise their game
Fearless with new technologies; curious, adaptable, and skilled at finding what works in practice
Clear communicator — explains tradeoffs and solutions in plain language to both technical and non-technical teammates
Genuine enthusiasm for games, with a strong focus on players and a deep curiosity about how people play and express themselves
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
- California (depending on location e.g. Los Angeles vs. San Francisco)
- $138,400 - $211,700 USD
- Colorado (depending on location e.g. Denver vs. Colorado Springs)
- $138,400 - $171,800 USD
- Jersey City, NJ
- $138,400 - $207,800 USD
- New York (depending on location e.g. Manhattan vs. Buffalo)
- $129,500 - $207,800 USD
- Washington (depending on location e.g. Seattle vs. Spokane)
- $129,500 - $171,800 USD
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to temporary full-time employees scheduled to work full time.