- Lieu: Los Angeles - Chatsworth
- État:
- Pays: United States of America
- Lieu: Redwood City
- État:
- Pays: United States of America
- Lieu: Kirkland
- État:
- Pays: United States of America
- Lieu: Vancouver
- État:
- Pays: Canada
Empowering players to create is an exciting future for the gaming industry. At Electronic Arts we have many examples of players creating content, whether it be a skateboard park in Skate or fantastical mansions in the Sims 4. The future definitely has our players being more empowered to create with their imagination being the only limit.
We are looking for a Data Scientist to help shape the future of content creation and gameplay with AI. If you have the right expertise and are interested we want to hear from you!
As a Senior AI Data Scientist you will
Build, fine-tune and implement AI and machine learning models to solve challenging problems within the animation space
Ensure AI and machine learning production pipelines are scalable, repeatable and tool agnostic
Apply current and emerging techniques in deep learning, natural language processing and other machine learning areas to expand the animation space
Collect, clean, manage, analyze and visualize large sets of data using multiple data
platforms, tools and technique
Work in partnership with game teams to integrate AI solutions into products and services.
Optimize and fine-tune AI models for performance and scalability. Analyze and interpret data to extract meaningful insights and improve AI models.
Document and present findings and solutions to stakeholders.
Desired qualifications and experience
A minimum of 3+ years of experience in data science
A minimum of 1+ years working in the animation space of AI/ML
PhD or MSc in statistics, mathematics, computer science, or related field
Strong expertise in deep learning, fluent in Python and SQL
Expertise in automating machine learning models and building end to end products
Experience with devops tools and principles (Git, CI/CD, Docker)
Understanding of containerization and orchestration technologies (Docker, Kubernetes, etc.)
C++ and game engine experience is a plus
Interest & expertise in animation is desired
Ceci ne s’applique pas au Québec.
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.