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Informations générales

Sites : Stockholm, Stockholm County, Sweden 
ID du rôle
208183
Type de candidat
Regular Employee
Studio/service
EA Studios - DICE Stockholm
Organisation de travail flexible
Hybrid

Descriptions et critères

Electronic Arts crée des expériences de divertissement exceptionnelles qui inspirent les joueurs et les fans du monde entier. Ici, tout le monde fait partie de l’histoire. D'une grande communauté internationale. C'est un lieu où la créativité s’épanouit, où les nouvelles perspectives sont bienvenues et où les idées comptent. Une équipe dans laquelle chacun fait évoluer le jeu.

Cinematic Designer

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. Comprised of 4 world-class studios across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – what’s forming on the horizon is a connected Battlefield universe filled with immersive experiences built on our unique DNA.

LET’S PUSH THINGS FORWARD

DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!

We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.

At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.

We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special?

We're looking for a Cinematic Generalist to bring ideas from concept to completion. You'll be responsible for shot layout, animation, VFX, lighting, and rendering. You will collaborate with the Cinematic Creative Director and Cinematic Technical Designer to bring the creative and technical vision to life. Additionally, you'll lead your own projects from start to finish, providing guidance to junior team members. A background in AAA game cinematics or film/TV VFX is ideal, but hands-on experience with a real-time game engine is necessary. You should feel comfortable working with both performant real-time cinematics and pre-rendered material.

Join us to enhance visual storytelling for Battlefield. You'll work with a team of creative and technical experts to push the boundaries of cinematics and SP/PVE experiences for our franchise. You will report to the Sr Director, Cinematics.

Responsibilities:

  • Be a versatile contributor to the team, with the ability to understand and pivot between technical prototyping & exploration, hands-on implementation, cinematic storytelling and cinematic content production
  • Work hands-on in Frostbite with everything from previs through to final pixels.
  • Work on technical prototypes like destruction events and VFX to prove out the fun early.
  • Work on prototypes that proves how we will improve both visual quality and production efficiency.
  • Script gameplay and cinematic events, ensuring seamless integration with game systems and mechanics.
  • Help evaluate our workflows and present suggestions on how to improve our pipeline.
  • Take an active part in elevating our cinematic storytelling. Both through Cinematics and gameplay experiences.
  • Push the boundaries of visual storytelling through your experience with storytelling and visual excellence.

Requirements:

  • An artist with a track-record of delivering multiple successful projects. 5 years minimum experience.
  • Experience creating world class animation or cinematic shots, on time and on brief.
  • An understanding of the Battlefield franchise and a clear grasp of what players want to experience in our game.
  • Experience of a similar role within a commercial environment.
    • 3D skillsets in layout and animation.
    • Experience with taking a shot from layout, through previs to final result.
    • Knowledge of cinematic language and camera direction.
    • Experience with storytelling and an understanding of post-production pipelines.
    • Experience with lighting either in-engine or 3D-package is a major plus.
  • Program skills
    • Knowledge in using 3d packages with a focus on Houdini and Maya.
    • Knowledge of real-time engine technology is considered a major plus.
    • Knowledge of Adobe Creative Suite. Especially with Premiere, Photoshop and After Effects.
  • Other skills
    • Has the ability to learn new software quickly.
    • Sets clear priorities to complete work tasks. Being able to use wide brush strokes to prove out a concept before spending time on the details.
    • Can work to designated deadlines & communicates progress.
    • Excited about learning new workflows and adding insight into the production processes.


À propos d'Electronic Arts
Nous sommes fiers de notre vaste catalogue de jeux et d’expériences, de nos sites à travers le monde et des multiples opportunités à saisir au sein d’EA. Nous valorisons l’adaptabilité, la résilience, la créativité et la curiosité. D'un management qui laisse s'exprimer tout votre potentiel à la création d’espaces dédiés à l’apprentissage et à l’expérimentation, nous vous offrons les conditions qui vous permettront de faire un travail fantastique et de profiter d'opportunités de progression.

Nous adoptons une approche holistique pour nos programmes d'avantages sociaux, en mettant l'accent sur le bien-être physique, émotionnel, financier, professionnel et communautaire qui favorise une vie équilibrée. Ces programmes sont conçus de façon à répondre aux besoins locaux et peuvent inclure une couverture médicale, un soutien au bien-être mental, de l'épargne pour votre retraite, des congés payés, des congés parentaux, des jeux gratuits et bien plus encore. Nous encourageons le développement d'environnements dans lesquels nos équipes peuvent donner le meilleur d’elles-mêmes.

Electronic Arts offre des opportunités d'emploi équitables. Toutes les décisions de recrutement sont prises sans prise en compte de la race, la couleur de peau, la nationalité, l’ascendance, le sexe, le genre, l'identité ou l'expression de genre, l’orientation sexuelle, l’âge, les informations génétiques, la religion, la situation de handicap, l'état de santé, la grossesse, le statut marital ou familial, le statut militaire ou toute autre caractéristique protégée par la loi. Nous étudierons également, conformément à la loi, les candidatures de personnes ayant un casier judiciaire. EA adapte ses lieux de travail pour les personnes en situation de handicap, conformément à la loi en vigueur.