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General Information

Locations: Offsite - Oregon, Oregon, United States of America 
Role ID
214137
Worker Type
Temporary Employee
Studio/Department
Marketing
Flexible Work Arrangement
Remote

Description & Requirements

Electronic Arts crée des expériences de divertissement exceptionnelles qui inspirent les joueurs et les fans du monde entier. Ici, tout le monde fait partie de l’histoire. D'une grande communauté internationale. C'est un lieu où la créativité s’épanouit, où les nouvelles perspectives sont bienvenues et où les idées comptent. Une équipe dans laquelle chacun fait évoluer le jeu.

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

The future of entertainment is interactive, and our Marketing team plays an important role in this future by building content, culture, and community around our brands. We empower audiences to Play, Create, Watch, and Connect across our amazing franchises and experiences, including The Sims, Madden NFL, EA SPORTS FC, Star Wars Galaxy of Heroes, Golf Clash, and more. We’re a multi-functional group with world-class expertise in building fandoms, driving interactive storytelling, and putting our franchises at the center of the broader entertainment ecosystem. This is your opportunity to join the internal design team supporting The Sims.

Our ideal candidate has a track record of contributing to globally recognized brands in organizations that expect nothing less than A+ work. This candidate thrives in a collaborative environment, adapts well to a constantly evolving industry, brings strong practical knowledge of brand and digital design, and carries positive energy that benefits the greater team.

Responsibilities:

  • Support ACDs and GCDs in the design, concepting, and execution of The Sims brand identity across key player touch points.

  • Develop and execute brand design solutions for The Sims franchise, including key art, logos, typography, color, graphic elements, iconography, motion-based design, campaign extensions, and presentation materials.

  • Translate high-level creative direction into thoughtful, polished visual systems and executions across in-game and out-of-game channels.

  • Partner with studio, marketing, and live services teams to support a cohesive brand experience across product, campaigns, social, retail, experiential, film, environmental, and print.

  • Contribute to marketing campaigns and live services content from a brand design point of view, ensuring work feels consistent, player-relevant, and aligned to The Sims creative direction.

  • Build compelling presentation decks that clearly communicate concepts, campaign thinking, visual direction, design systems, and executional guidance for internal reviews and partner alignment.

  • Support senior leadership and the creative team in preparing work for stakeholder reviews, including shaping narratives, refining design details, and incorporating feedback across multiple rounds.

  • Provide design direction and feedback to internal designers as needed, helping maintain quality and consistency across day-to-day deliverables.

  • Work with external agencies and vendors by supporting briefs, providing creative guidance, reviewing work, and helping keep deliverables aligned to brand standards and production needs.

  • Contribute to the creation and maintenance of The Sims brand style guide, supporting internal and external teams in applying brand rules consistently.

  • Interpret creative feedback, audience insights, and performance data into iterative design improvements across campaigns, presentations, and brand systems.

Required Qualifications:

  • 7+ years of branding, art direction, or design experience at a brand, entertainment, gaming, or design agency.

  • Strong portfolio demonstrating brand design, art direction, typography, layout, and visual system development across digital, social, print, experiential, environmental, and campaign channels.

  • Strong understanding of brand design systems, design trends, and best practices, with the ability to apply them across franchise, campaign, product, and live service needs.

  • Experience developing and executing cohesive visual systems, campaign assets, presentation materials, and brand guidelines across multiple formats and partner teams.

  • Collaborative and flexible creative partner who can work closely with ACDs, GCDs, designers, studio teams, marketing, live services, external agencies, and cross-functional stakeholders.

  • Solid communication skills, with the ability to clearly articulate design thinking, support creative reviews, respond to feedback, and help build alignment across teams.

  • Strong deck-building and presentation design skills, with the ability to organize creative narratives and translate concepts into clear, compelling visual presentations.

  • Self-motivated and able to work independently, with strong time management skills and the ability to manage multiple projects, timelines, and rounds of feedback.

  • Advanced skills in Adobe Creative Cloud.

  • Experience with game UI design, 3D, motion design, video and photoshoot direction is a plus.

  • A passion for games, entertainment, and player-centered brand experiences.

Education:

BS/BFA in Graphic Design, Communication Design, or Design Direction. Additional related experience.

Online portfolio required.

  • California (depending on location e.g. Los Angeles vs. San Francisco)
    • $104,400 - $157,400 USD
  • Colorado (depending on location e.g. Denver vs. Colorado Springs)
    • $104,400 - $129,800 USD
  • Jersey City, NJ
    • $104,400 - $144,200 USD
  • New York (depending on location e.g. Manhattan vs. Buffalo)
    • $99,100 - $144,200 USD
  • Washington (depending on location e.g. Seattle vs. Spokane)
    • $99,100 - $129,800 USD

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to temporary full-time employees scheduled to work full time. 



À propos d'Electronic Arts
Nous sommes fiers de notre vaste catalogue de jeux et d’expériences, de nos sites à travers le monde et des multiples opportunités à saisir au sein d’EA. Nous valorisons l’adaptabilité, la résilience, la créativité et la curiosité. D'un management qui laisse s'exprimer tout votre potentiel à la création d’espaces dédiés à l’apprentissage et à l’expérimentation, nous vous offrons les conditions qui vous permettront de faire un travail fantastique et de profiter d'opportunités de progression.

Nous adoptons une approche holistique pour nos programmes d'avantages sociaux, en mettant l'accent sur le bien-être physique, émotionnel, financier, professionnel et communautaire qui favorise une vie équilibrée. Ces programmes sont conçus de façon à répondre aux besoins locaux et peuvent inclure une couverture médicale, un soutien au bien-être mental, de l'épargne pour votre retraite, des congés payés, des congés parentaux, des jeux gratuits et bien plus encore. Nous encourageons le développement d'environnements dans lesquels nos équipes peuvent donner le meilleur d’elles-mêmes.

Electronic Arts offre des opportunités d'emploi équitables. Toutes les décisions de recrutement sont prises sans prise en compte de la race, la couleur de peau, la nationalité, l’ascendance, le sexe, le genre, l'identité ou l'expression de genre, l’orientation sexuelle, l’âge, les informations génétiques, la religion, la situation de handicap, l'état de santé, la grossesse, le statut marital ou familial, le statut militaire ou toute autre caractéristique protégée par la loi. Nous étudierons également, conformément à la loi, les candidatures de personnes ayant un casier judiciaire. EA adapte ses lieux de travail pour les personnes en situation de handicap, conformément à la loi en vigueur.