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Informations générales

Sites : Vancouver - Great Northern Way, British Columbia, Canada 
  • Lieu: Los Angeles - Del Rey
  • État:
  • Pays: United States of America


ID du rôle
208006
Type de candidat
Regular Employee
Studio/service
EA Studios - Ripple Effect
Organisation de travail flexible
Hybrid

Descriptions et critères

Electronic Arts crée des expériences de divertissement exceptionnelles qui inspirent les joueurs et les fans du monde entier. Ici, tout le monde fait partie de l’histoire. D'une grande communauté internationale. C'est un lieu où la créativité s’épanouit, où les nouvelles perspectives sont bienvenues et où les idées comptent. Une équipe dans laquelle chacun fait évoluer le jeu.

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. Comprised of 4 world-class studios across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – what's forming on the horizon is a connected Battlefield universe filled with immersive experiences built on our unique DNA.

At Ripple Effect, we are a studio where you can do the best work of your career. Above all, we're driven by quality - in the games we create, and in the studio we've built.

Our values: We believe every day our work should be better than it was the day before. We iterate, innovate, and support our devs as they grow in their crafts and push one another toward mastery. We believe in operating with integrity, and creating a diverse team where everyone's ideas are heard.

With studios located in Los Angeles and Vancouver, Ripple Effect has been dedicated to the Battlefield franchise since our founding as DICE LA in 2013.

We're all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.

We are looking for a Design Director like you to join us in our mission to create amazing games and experiences, and to improve ourselves and our craft. You will report to our Design Line Manager. We are considering on-site and hybrid working options within the Los Angeles or Vancouver to apply.

You will lead the day-to-day for gameplay-related features by leading a cross-location team of designers in a multi-product environment. This means setting direction and overseeing the implementation of features related to Gameplay and Modes.

What You'll Do

  • Guide long-term Direction for Gameplay, Modes, and Missions through collaboration with the Game Director
  • Drive game experiences to the highest quality and industry standards
  • Implement the Studio Director's vision for long-term gameplay through Live Service
  • Work with the team to refine design concepts, driving them to high quality by industry standards
  • Prioritize work for the team to polish and lead quality further
  • Communicate the design, constraints, and concerns for your area
  • Enhance the collaborative process and structure within and outside the team, across multiple studios
  • Contribute to the maintenance of an inclusive and creative working environment

What We Are Looking For

  • At least one shipped title in a design leadership role
  • At least one shipped multiplayer FPS title as a designer working within any of the main responsibility areas
  • 8 + years of experience leading large design teams
  • Understanding of best practices for creating an inclusive work environment.
  • Live Service experience in a design leadership role
  • Several years of games industry experience

Additional Qualifications:

  • Experience shipping a multiplayer FPS game in a creative leadership role
  • Lead a team across multiple time zones

#LI-Hybrid, #LI-Onsite

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)
    • $157,100 - $216,800 CAD
  • California (depending on location e.g. Los Angeles vs. San Francisco)
    • $178,200 - $269,500 USD

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.



À propos d'Electronic Arts
Nous sommes fiers de notre vaste catalogue de jeux et d’expériences, de nos sites à travers le monde et des multiples opportunités à saisir au sein d’EA. Nous valorisons l’adaptabilité, la résilience, la créativité et la curiosité. D'un management qui laisse s'exprimer tout votre potentiel à la création d’espaces dédiés à l’apprentissage et à l’expérimentation, nous vous offrons les conditions qui vous permettront de faire un travail fantastique et de profiter d'opportunités de progression.

Nous adoptons une approche holistique pour nos programmes d'avantages sociaux, en mettant l'accent sur le bien-être physique, émotionnel, financier, professionnel et communautaire qui favorise une vie équilibrée. Ces programmes sont conçus de façon à répondre aux besoins locaux et peuvent inclure une couverture médicale, un soutien au bien-être mental, de l'épargne pour votre retraite, des congés payés, des congés parentaux, des jeux gratuits et bien plus encore. Nous encourageons le développement d'environnements dans lesquels nos équipes peuvent donner le meilleur d’elles-mêmes.

Electronic Arts offre des opportunités d'emploi équitables. Toutes les décisions de recrutement sont prises sans prise en compte de la race, la couleur de peau, la nationalité, l’ascendance, le sexe, le genre, l'identité ou l'expression de genre, l’orientation sexuelle, l’âge, les informations génétiques, la religion, la situation de handicap, l'état de santé, la grossesse, le statut marital ou familial, le statut militaire ou toute autre caractéristique protégée par la loi. Nous étudierons également, conformément à la loi, les candidatures de personnes ayant un casier judiciaire. EA adapte ses lieux de travail pour les personnes en situation de handicap, conformément à la loi en vigueur.