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General Information

Locations: Vancouver, British Columbia, Canada 
Role ID
214029
Worker Type
Regular Employee
Studio/Department
EA Studios - SPORTS
Flexible Work Arrangement
Hybrid

Description & Requirements

Electronic Arts crée des expériences de divertissement exceptionnelles qui inspirent les joueurs et les fans du monde entier. Ici, tout le monde fait partie de l’histoire. D'une grande communauté internationale. C'est un lieu où la créativité s’épanouit, où les nouvelles perspectives sont bienvenues et où les idées comptent. Une équipe dans laquelle chacun fait évoluer le jeu.

EA SPORTS FC is looking for a Senior Gameplay Software Engineer to help shape the moment-to-moment football experience played by millions of fans around the world. In this role, you will design, implement, debug, and refine gameplay systems that support responsive controls, authentic player behavior, compelling match flow, and high-quality on-pitch experiences across platforms.

Reporting to a Development Director, as a Senior Gameplay Software Engineer, you will work closely with engineers, designers, animators, producers, QA, and other cross-functional partners to deliver player-facing features from concept through launch. You will contribute to technical direction within your feature area, write maintainable and performant code, mentor other engineers, and help ensure gameplay systems meet the quality, responsiveness, and reliability expectations of the EA SPORTS FC franchise.

What You’ll Do

  • Design, implement, and maintain gameplay systems and features for EA SPORTS FC.
  • Partner with gameplay designers, animators, producers, QA, and other engineers to translate creative goals into robust technical solutions.
  • Build player-facing features that support responsive controls, believable football behaviors, animation-driven gameplay, AI decision-making, physics interactions, and match presentation.
  • Write efficient, maintainable, and well-tested C++ code in a large-scale game codebase.
  • Debug and optimize gameplay systems across multiple platforms, with attention to frame rate, memory, determinism, responsiveness, and overall player experience.
  • Own medium-to-large gameplay feature areas, including scoping, implementation planning, risk identification, integration, testing support, and post-launch maintenance.
  • Review code, provide technical feedback, and help uphold engineering quality standards.
  • Collaborate with technical leadership to improve gameplay architecture, workflows, tools, and development practices.
  • Mentor and support other engineers through design reviews, code reviews, debugging help, and knowledge sharing.
  • Analyze player feedback, telemetry, QA findings, and team input to improve feature quality and gameplay feel.
  • Contribute to a collaborative, inclusive, and player-focused team culture.

What We’re Looking For

  • Professional software engineering experience in game development, preferably on player-facing gameplay systems.
  • Strong C++ programming skills, including experience working in performance-sensitive runtime environments.
  • Experience developing, debugging, and optimizing complex gameplay systems in a large codebase.
  • Solid understanding of software architecture, data structures, algorithms, debugging techniques, and engineering best practices.
  • Ability to collaborate effectively with design, animation, production, QA, and engineering partners.
  • Experience taking gameplay features from prototype or design through production, polish, certification, launch, or live support.
  • Strong problem-solving skills and the ability to make practical tradeoffs between quality, scope, performance, and schedule.
  • Ability to communicate technical concepts clearly to both technical and non-technical partners.
  • Experience mentoring engineers or providing technical guidance within a feature team.
  • Passion for building high-quality player experiences.

Bonus

  • Experience developing sports, action, fighting, racing, or other timing-sensitive gameplay systems.
  • Experience with animation-driven gameplay, character locomotion, player control, physics interactions, AI behavior, camera systems, or networked gameplay.
  • Experience shipping console, PC, or cross-platform AAA titles.
  • Familiarity with football/soccer gameplay, rules, tactics, player movement, or sports simulation systems.
  • Experience with Frostbite or another large-scale proprietary game engine.
  • Experience using telemetry, automated testing, profiling tools, or live-service feedback loops to improve gameplay quality.
  • Experience working with distributed or multi-studio teams.

 

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)
    • $141,400 - $204,400 CAD


À propos d'Electronic Arts
Nous sommes fiers de notre vaste catalogue de jeux et d’expériences, de nos sites à travers le monde et des multiples opportunités à saisir au sein d’EA. Nous valorisons l’adaptabilité, la résilience, la créativité et la curiosité. D'un management qui laisse s'exprimer tout votre potentiel à la création d’espaces dédiés à l’apprentissage et à l’expérimentation, nous vous offrons les conditions qui vous permettront de faire un travail fantastique et de profiter d'opportunités de progression.

Nous adoptons une approche holistique pour nos programmes d'avantages sociaux, en mettant l'accent sur le bien-être physique, émotionnel, financier, professionnel et communautaire qui favorise une vie équilibrée. Ces programmes sont conçus de façon à répondre aux besoins locaux et peuvent inclure une couverture médicale, un soutien au bien-être mental, de l'épargne pour votre retraite, des congés payés, des congés parentaux, des jeux gratuits et bien plus encore. Nous encourageons le développement d'environnements dans lesquels nos équipes peuvent donner le meilleur d’elles-mêmes.

Electronic Arts offre des opportunités d'emploi équitables. Toutes les décisions de recrutement sont prises sans prise en compte de la race, la couleur de peau, la nationalité, l’ascendance, le sexe, le genre, l'identité ou l'expression de genre, l’orientation sexuelle, l’âge, les informations génétiques, la religion, la situation de handicap, l'état de santé, la grossesse, le statut marital ou familial, le statut militaire ou toute autre caractéristique protégée par la loi. Nous étudierons également, conformément à la loi, les candidatures de personnes ayant un casier judiciaire. EA adapte ses lieux de travail pour les personnes en situation de handicap, conformément à la loi en vigueur.