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Informations générales

Sites : Kirkland, Washington, United States of America 
  • Lieu: Vancouver
  • État:
  • Pays: Canada

  • Lieu: Austin
  • État:
  • Pays: United States of America

  • Lieu: Redwood City
  • État:
  • Pays: United States of America

  • Lieu: Los Angeles - Del Rey
  • État:
  • Pays: United States of America


ID du rôle
212174
Type de candidat
Regular Employee
Studio/service
EA Mobile - PopCap
Organisation de travail flexible
Hybrid

Descriptions et critères

Electronic Arts crée des expériences de divertissement exceptionnelles qui inspirent les joueurs et les fans du monde entier. Ici, tout le monde fait partie de l’histoire. D'une grande communauté internationale. C'est un lieu où la créativité s’épanouit, où les nouvelles perspectives sont bienvenues et où les idées comptent. Une équipe dans laquelle chacun fait évoluer le jeu.

PopCap is seeking an experienced Senior Lead Game Product Manager to join our team.


As a Senior Lead Product Manager, you will be responsible for defining and driving the Acquisition, Engagement, and Monetization strategies for Plants vs Zombies 3. You must be passionate about representing the voice and needs of our players and business. 


This role will focus on the New Player Funnel and Live Service Operations, with opportunities to flex into other areas of Game Product Management as the project necessitates. You will report to the head Product Manager on the team. 


Product Management is a collaborative, cross-functional discipline. Product Managers are expected to work closely with other PMs, Analysts, Developers, Marketing, and other stakeholders. 


This is a role that drives decisions using data. Performance metrics, research, and analysis are all tools you have experience using to inform growth efforts.


Responsibilities


  • Manage and conduct operations impacting the live service player journey from the install funnel through to regular daily engagement

  • Conduct and communicate in-depth analysis of live player behavioral trends using data insights and strong business acumen to impact top line KPIs

  • Track performance on a daily, monthly, and quarterly basis

  • Communicate KPIs to internal and external stakeholders and adjust designs/plans accordingly

  • Work closely with the game team and various stakeholders to gather requirements and help define the live service roadmap

  • Influence partners to rally behind your ideas and effect change among various teammates and collaborators

  • Define requirements for Data Analytics, A/B testing, push notifications, and other partner tools

  • Hold an informed, expert perspective on established models for monetizing games

  • Monitor competitive trends and best practices, third parties tools/partnerships, and internal business intelligence with the goal of identifying opportunities to fold into PopCap’s operations

  • Leverage first- and third-party tools to define, track, and serve a variety of player segments

  • Learn, have fun and build games that millions of people love to play


Requirements


  • Strong analytical skills and experience with data-driven product design and decision making

  • Success building web or mobile consumer-facing products in the past

  • Experience with every phase and/or deep experience with the live service phase of the game development cycle

  • Experience with multivariate testing in web or mobile products

  • Experience defining specs or PRDs with clear business requirements, user flows, and wireframes

  • Strong in Excel, able to create models and simulations of in-game economies

  • Experience balancing virtual economies, with an strong understanding of how economy design impacts the user experience

  • Strong communication and writing skills

  • Experience communicating both creative and technical feedback to diverse groups

  • Passion for creating great freemium games, with the ability to identify flaws in design, art, and “feel”

  • Self-motivated team player that brings excitement and enthusiasm to work each day

  • Carry a growth mindset that is open to feedback and outside-the-box thinking

  • Loves games and has experience with PopCap titles (Plants vs Zombies, Bejeweled, etc.)


Qualifications


  • BS/BA degree, ideally in a quantitative discipline; MS/MBA preferred

  • 8+ years of experience in product management in live service games, scaled consumer-facing digital products, and/or a systems design background




  • British Columbia (depending on location e.g. Vancouver vs. Victoria)
    • $130,800 - $183,000 CAD
  • California (depending on location e.g. Los Angeles vs. San Francisco)
    • $160,600 - $249,300 USD
  • Washington (depending on location e.g. Seattle vs. Spokane)
    • $149,200 - $205,500 USD

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.



À propos d'Electronic Arts
Nous sommes fiers de notre vaste catalogue de jeux et d’expériences, de nos sites à travers le monde et des multiples opportunités à saisir au sein d’EA. Nous valorisons l’adaptabilité, la résilience, la créativité et la curiosité. D'un management qui laisse s'exprimer tout votre potentiel à la création d’espaces dédiés à l’apprentissage et à l’expérimentation, nous vous offrons les conditions qui vous permettront de faire un travail fantastique et de profiter d'opportunités de progression.

Nous adoptons une approche holistique pour nos programmes d'avantages sociaux, en mettant l'accent sur le bien-être physique, émotionnel, financier, professionnel et communautaire qui favorise une vie équilibrée. Ces programmes sont conçus de façon à répondre aux besoins locaux et peuvent inclure une couverture médicale, un soutien au bien-être mental, de l'épargne pour votre retraite, des congés payés, des congés parentaux, des jeux gratuits et bien plus encore. Nous encourageons le développement d'environnements dans lesquels nos équipes peuvent donner le meilleur d’elles-mêmes.

Electronic Arts offre des opportunités d'emploi équitables. Toutes les décisions de recrutement sont prises sans prise en compte de la race, la couleur de peau, la nationalité, l’ascendance, le sexe, le genre, l'identité ou l'expression de genre, l’orientation sexuelle, l’âge, les informations génétiques, la religion, la situation de handicap, l'état de santé, la grossesse, le statut marital ou familial, le statut militaire ou toute autre caractéristique protégée par la loi. Nous étudierons également, conformément à la loi, les candidatures de personnes ayant un casier judiciaire. EA adapte ses lieux de travail pour les personnes en situation de handicap, conformément à la loi en vigueur.