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Description & Requirements
VO Designer
Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.
United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
Criterion
At Criterion Games we cherish our rich, award-winning, history of crafting quality games with joy and passion. You’ll find us playing, creating, breathing, and talking games. As we look to the future, we're excited to continue innovating and being part of building the future of Battlefield.
We believe that healthy and engaged teams are the key to building great games, so we place enormous value on collaboration, fresh ideas, and diverse perspectives. Criterion is a place where you can unleash your creativity and be part of something extraordinary. Your unique input is welcome here!
We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
What a VO Designer does at Criterion:
You are a Senior VO Designer supporting our Voice Over/Audio team. As part of Battlefield Studios, you will be collaborating with multiple teams across the world in recording and editing voice assets, document and asset management, and the technical aspects of asset integration in our 3D editor Frostbite.
We are looking for someone who is passionate about making great games, demonstrates excellent voice production skills, is a strong problem-solver as well as an effective communicator.
We strive to think outside the box, bringing new ideas and techniques into our processes that best help achieve our creative goals.
VO Designer overview:
Work closely together with the Audio director and VO team to ensure the VO team delivers the highest quality VO for our games.
Edit, process, implement and mix placeholder and final VO content into the game.
Work closely with the narrative and cinematic team to champion great storytelling experiences
Work within the FrostED game editor to import, name, and organise voice over assets for in game playback
Participate in voice over recording and performance capture sessions
Contribute with creative and technical solutions to improve VO in our games.
Test and Quality Control of in-game audio assets
Organise and update script documents, design documents, and voice over .wav files
Work together with Localization to ensure cohesion between English and localised languages.
Qualifications:
BA, Technical School Degree, or equivalent work experience in Sound Recording Arts.
Prior work experience on a AAA Game development team.
3+ years of experience with scripted and systemic voice over.
Knowledge of \ experience with Performance Capture voice over workflow.
3+ years of experience or Knowledge of common voice over microphones, microphone placement, and recording studio setups.
Advanced knowledge of audio theory and audio editing practices; includes knowledge of waveform editing, equalisation, compression, mixing, plug-ins.
Proficient with modern studio hardware, recording techniques, and software such as Reaper, ProTools, Sound Forge, Waves plugins, RX etc
Experience or knowledge of audio game development tools, such as Wwise, FMOD, or other proprietary Editors.
Basic technical proficiency or knowledge of 3D editors. Knowledge or experience with any visual scripting program (such as Reaktor, Max, Pure Data, UDK)
A passion for learning and sharing, seeking new ways to improve VO in our games.