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Informations générales

Sites : Vancouver, British Columbia, Canada 
  • Lieu: Vancouver
  • État:
  • Pays: Canada

  • Lieu: Austin
  • État:
  • Pays: United States of America

  • Lieu: Edmonton
  • État:
  • Pays: Canada

  • Lieu: Los Angeles - Chatsworth
  • État:
  • Pays: United States of America

  • Lieu: Orlando
  • État:
  • Pays: United States of America

  • Lieu: Seattle
  • État:
  • Pays: United States of America

  • Lieu: Toronto (Glu Mobile)
  • État:
  • Pays: Canada


ID du rôle
205797
Type de candidat
Temporary Employee
Studio/service
CTO - EA Digital Platform
Organisation de travail flexible
On Site

Descriptions et critères

Nous sommes une équipe internationale de spécialistes de la création, de la narration, de la technologie, de la génération d'expériences, de l'innovation et bien plus encore. Nous pensons que nos équipes doivent être aussi diversifiées que nos communautés afin de créer des jeux et des expériences inoubliables. Chez Electronic Arts, la seule limite est votre imagination.

Software Engineer III - Platform Technology - Integrated Content

The EA Digital Platform (EADP) organization powers the global EA ecosystem. We provide the foundation for all of EA’s incredible games and player experiences with high-level platforms like Cloud, Commerce, Data and AI, Gameplay Services, Identity and Social. By providing reusable capabilities that game teams can easily integrate into their work, we let them focus on making some of the best games in the world and creating meaningful relationships with our players. We’re behind the curtain, making it all work together.

For this role, you will report to a Senior Engineering Manager and get exposed to many technologies. You’ll join the Integrated Content team at the center of our User-Generated Experiences (UGX) technology for moderating, enriching and distributing player driven content.  You’ll engage with different EADP service teams and game teams around the globe to provide outstanding innovation and performance for our upcoming top games.

Responsibilities:

  • Develop dynamic, responsive, and resilient systems using Java and Scala, ensuring high performance and innovation for our games.
  • Collaborate closely with team members, internal customers, and cross-functional teams to gather requirements, and contribute to technical design documents, ensuring clarity and feasibility.
  • Employ excellent problem-solving skills to navigate iteratively changing requirements during the development process.
  • Identify gaps in existing systems or processes and present them to team lead.
  • Design, implement and maintain complex systems and features end-to-end.
  • Coach and support more junior team members.
  • Work in partnership with service teams and game development teams to identify and implement solutions and workflow enhancements.
  • Contribute to the implementation, maintenance, and evolution of automated testing across a distributed service stack, ensuring reliability and quality.
  • Provide support to manage and resolve integration issues and live incidents, ensuring smooth operations and game experiences.

Qualifications:

  • 6+ years professional experience programming back-end services.
  • Have owned the development, delivery and maintenance of complex systems in production environments.
  • Embrace continuous learning and continuous improvement.
  • Exposure to a variety of programming paradigms, including both imperative and functional programming languages, demonstrating versatility and a willingness to learn.
  • Experience with Java, Scala, Kotlin, JavaScript/Node, Clojure
  • Experience deploying and maintaining virtual infrastructure (e.g. AWS, ECS, Terraform).
  • Ability to work effectively within a team in an agile and iterative development environment, showcasing adaptability and collaborative skills.
  • Ability to drive technical solutions end-to-end
  • Strong communication skills, both written and verbal, capable of conveying complex technical concepts in a clear and understandable manner.
  • You are a motivated individual with a passion for gaming and technology, eager to learn and grow within the field of software engineering.

 

COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)
    • $115,100 - $161,200 CAD
  • California (depending on location e.g. Los Angeles vs. Sacramento)
    • $140,700 - $204,700 USD
  • Washington (depending on location e.g. Seattle vs. Spokane)
    • $125,300 - $198,100 USD

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to temporary full-time employees scheduled to work full time.

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and after 3 months of service - extended health/dental/vision coverage and basic life insurance.