Passer au contenu

Informations générales

Sites : Vancouver, British Columbia, Canada 
ID du rôle
208074
Type de candidat
Regular Employee
Studio/service
EA Studios - SPORTS
Organisation de travail flexible
Hybrid

Descriptions et critères

Nous sommes une équipe internationale de spécialistes de la création, de la narration, de la technologie, de la génération d'expériences, de l'innovation et bien plus encore. Nous pensons que nos équipes doivent être aussi diversifiées que nos communautés afin de créer des jeux et des expériences inoubliables. Chez Electronic Arts, la seule limite est votre imagination.

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, FIFA soccer, NHL® hockey, and EA SPORTS UFC.

The Advanced Technology Group is part of the EA SPORTS Tech organization, focused on developing cutting edge game features and engine enhancements in close collaboration with game and engine dev teams. Team members will be part of a cross-functional team tackling a variety of technical challenges beginning from proof of concept to implementation for titles across EA.  A key priority for this group is to partner with the Frostbite team, our Game teams, and our central art team to create meaningful user facing experiences and content workflow improvements.  This role will work on our strategic, multi-year project in unifying our Create-a-Player tools and experiences while innovating on the created character heads for all EA SPORTS titles.

As a Generalist Software Engineer, you will be a part of the game creation process, including architectural design, implementation, and debugging on multiple platforms—working on complex problems with Designers, Artists and other Engineers in domains including rendering, gameplay, audio, user interface, online, physics, databases, and tools. You will report to the team's manager and work with your peers on developing the game's foundation layer.

Your Responsibilities:

  • You will work on technical solutions covering main aspects of game-development, covering main areas of game development technologies, game features and optimizations of frame-rate and load-times

  • You will work with other domain owners to integrate and develop technologies into the game

  • You will analyze impact to above mentioned metrics throughout the development cycle

  • You will provide feedback, guidance and solutions for improvement and optimizations

Your Qualifications:

  • 6+ years of experience in C++ software development

  • Proficiency in integrating and maintaining large-scale systems covering multiple domains

  • Understanding of memory management, multithreaded job system and run-time optimization and job-based architectures might come in handy

  • Knowledge of assembler, scripting languages (Phyton, Lua) and C#

  • Experience with 3rd party APIs

  • Skills debugging complex applications

  • Strong understanding of geometry, linear algebra, calculus, and physics as they pertain to transformations and motions in 3D Space

  • Bachelor's degree in computer science or related field, or equivalent training and professional experience

  • Experience with any of these beneficial, but not required: XBOX and PlayStation platforms; Mobile, PC, or Cloud-based games, graphics libraries such as DirectX, OpenGL, or Metal

COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)
    • $115,100 - $161,200 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.