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Informations générales

Sites : Kirkland, Washington, United States of America 
  • Lieu: Kirkland
  • État:
  • Pays: United States of America


ID du rôle
206477
Type de candidat
Regular Employee
Studio/service
EA Studios - Cliffhanger Games
Organisation de travail flexible
Hybrid

Descriptions et critères

Electronic Arts crée des expériences de divertissement exceptionnelles qui inspirent les joueurs et les fans du monde entier. Ici, tout le monde fait partie de l’histoire. D'une grande communauté internationale. C'est un lieu où la créativité s’épanouit, où les nouvelles perspectives sont bienvenues et où les idées comptent. Une équipe dans laquelle chacun fait évoluer le jeu.

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets. 

Finding great talent and supporting our studios to be the top choice for people to do their best work is central to our philosophy. This is the principle behind our newly formed Seattle Studio focusing on open-world action-adventure games and pioneering next-generation emergent storytelling. Join us and pursue your passion to craft high-quality, groundbreaking games that empower players to generate incredible stories of heroic adventure. Help form the foundation of our ambitious, creative, diverse, and inclusive team as we embark on this exciting journey! 

We are seeking a talented Software Engineer passionate about crafting cinematic experiences to realize our vision for immersive storytelling in a AAA Action RPG. You will play a crucial role in developing and refining runtime, procedural cinematic systems that enhance narrative depth. You will collaborate closely with our Presentation Engineering Architect, and content creators to build and maintain camera, dialogue, and animation systems supporting the delivery of our core innovation with a player-driven Open Story experience. You'll receive technical guidance from an engineering lead and support from an engineering manager to ensure your professional growth and well-being. As a core member of our collaborative team, your skills and interests will shape your influence across our codebase and design. 

Responsibilities:

  • Design, implement, and maintain procedural cinematic systems to deliver compelling narrative experiences.
  • Collaborate with artists and designers to gather requirements and translate the creative vision into functional, runtime presentations.
  • Optimize and refine camera, dialogue, and animation systems for performance, scalability, and visual fidelity.
  • Debug and resolve technical issues, ensuring system stability and a seamless narrative experience.
  • Contribute to the development of tools and workflows that enhance cinematic creation, iteration, automation, and testing.
  • Provide comprehensive documentation and support for debugging and testing processes.
  • Engage in regular technical discussions and code reviews to enhance your skills and knowledge.
  • Support colleagues and remain open to exploring, proposing, or adopting new ideas, technologies, and practices.

 

Qualifications:

  • Strong proficiency in C++ with 3+ years of experience with game development.
  • Proven experience implementing features in one or more of the following areas: cameras, dialogue, animation, cinematics, scripting.
  • Excellent problem-solving skills and attention to detail.
  • Strong collaborator and effective communicator with both engineers and content creators.
  • Appreciation for writing robust, maintainable, and easily readable code.
  • Experience with Unreal Engine or a similar game engine.
  • B.S. degree in Computer Science or equivalent.

COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). BASE SALARY RANGES

  • Washington (depending on location e.g. Seattle vs. Spokane)
    • $104,000 - $174,700 USD

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.



À propos d'Electronic Arts
Nous sommes fiers de notre vaste catalogue de jeux et d’expériences, de nos sites à travers le monde et des multiples opportunités à saisir au sein d’EA. Nous valorisons l’adaptabilité, la résilience, la créativité et la curiosité. D'un management qui laisse s'exprimer tout votre potentiel à la création d’espaces dédiés à l’apprentissage et à l’expérimentation, nous vous offrons les conditions qui vous permettront de faire un travail fantastique et de profiter d'opportunités de progression.

Nous adoptons une approche globale pour notre programme d’avantages sociaux en nous concentrant sur le bien-être physique, émotionnel, financier, professionnel et communautaire afin d’offrir un bon équilibre de vie avec des congés payés, un congé parental, des jeux gratuits et bien plus encore. Nous encourageons le développement d'environnements dans lesquels nos équipes peuvent donner le meilleur d’elles-mêmes.

Electronic Arts offre des opportunités d'emploi équitables. Toutes les décisions de recrutement sont prises sans prise en compte de la race, la couleur de peau, la nationalité, l’ascendance, le sexe, le genre, l'identité ou l'expression de genre, l’orientation sexuelle, l’âge, les informations génétiques, la religion, la situation de handicap, l'état de santé, la grossesse, le statut marital ou familial, le statut militaire ou toute autre caractéristique protégée par la loi. Nous étudierons également, conformément à la loi, les candidatures de personnes ayant un casier judiciaire. EA adapte ses lieux de travail pour les personnes en situation de handicap, conformément à la loi en vigueur.