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General Information

Locations: Vancouver, British Columbia, Canada 
Role ID
214801
Worker Type
Temporary Employee
Studio/Department
EA Studios - Quality Verification
Flexible Work Arrangement
Hybrid

Description & Requirements

Electronic Arts crée des expériences de divertissement exceptionnelles qui inspirent les joueurs et les fans du monde entier. Ici, tout le monde fait partie de l’histoire. D'une grande communauté internationale. C'est un lieu où la créativité s’épanouit, où les nouvelles perspectives sont bienvenues et où les idées comptent. Une équipe dans laquelle chacun fait évoluer le jeu.

Role Overview

We are looking for a Software Engineer II, Gameplay Automation to help build and scale gameplay automation capabilities for EA SPORTS FC. You will design and implement automated test frameworks and gameplay validation tools. These will include simulation or scenario-based test harnesses and CI-integrated automation. The goal of these tools is to help the gameplay team detect regressions earlier and ship higher-quality player experiences.

You will work with gameplay engineers, QA, designers, producers, and tools teams. Your collaboration will focus on identifying high-value areas for automation, improving test coverage, reducing manual validation cost, and making gameplay defects easier to reproduce, diagnose, and fix.

This is an engineering role focused on building automation systems, test infrastructure, and developer/QA tooling. Your work may involve hands-on investigation of gameplay defects, but the primary focus is writing software that improves the team's ability to validate gameplay at scale.

You are comfortable working in C++ and scripting languages, understands software testing and automation principles, and is excited to apply those skills to complex, real-time football gameplay systems. You will report to the QVE Technical Director.

This is a temporary 12-month contract position, working hybrid from our office in Burnaby. 

Responsibilities

  • Design, implement, debug, and maintain automated test frameworks, validation tools, and gameplay automation systems.

  • Build scenario-based, simulation-based, or replay-driven tests for gameplay systems and player-facing behaviours.

  • Integrate automated gameplay validation into CI/CD, build verification, and team development workflows.

  • Partner with gameplay engineers, QA, designers, producers, and tools teams to identify high-value regression coverage and automation opportunities.

  • Create tools that help QA, designers, and engineers author, run, inspect, and debug gameplay tests.

  • Investigate gameplay defects, automation failures, flaky tests, and performance issues; improve the reliability and signal quality of automated results.

  • Develop reporting, diagnostics, logging, telemetry, or dashboards that make automation results are relevant.

  • Support deterministic or repeatable gameplay testing.

  • Contribute to test strategy, technical design, code reviews, documentation, and engineering best practices.

  • Support gameplay feature teams from prototype through production by improving validation coverage and reducing manual test burden.

  • Use knowledge of football/soccer and EA SPORTS FC gameplay expectations to help define meaningful validation scenarios.

Required Qualifications

  • Professional software engineering experience in game development, test automation, tools, real-time systems, or large-scale software validation.

  • Programming skills in C++.

  • 3+ years of experience building or maintaining automated tests, test frameworks, developer tools, or CI-integrated validation systems.

  • Knowledge of football (soccer) rules, tactics, player behaviour, match flow, teams, leagues, or fan expectations.

  • Experience with scripting languages such as Python, C#, Lua, JavaScript, or similar.

  • Debugging skills and the ability to investigate complex software defects across systems.

  • Understanding of software engineering fundamentals, including data structures, algorithms, testing, performance, reliability, and maintainability.

  • Collaborate with engineers, QA, designers, producers, and other partners to translate quality goals into practical automation.

  • Comfortable working in an iterative development environment with changing requirements and regular feedback.

  • Interest in building high-quality player experiences.



Other Qualifications


  • Experience with gameplay systems, sports simulations, animation systems, AI behaviour, game modes, online systems, or live service features.

  • Experience building automation for games, simulations, real-time applications, or complex interactive systems.

  • Familiarity with EA SPORTS FC gameplay mechanics, modes, and player expectations.

  • Experience with game engines, proprietary engines, Unreal Engine, Unity, or similar real-time development environments.

  • Experience with CI/CD systems, build pipelines, test orchestration, distributed test execution, or automated reporting.

  • Experience reducing test flakiness, improving automation reliability, or scaling automated validation across teams.

  • Experience building tools for QA, designers, content creators, producers, or engineers.

  • Experience with telemetry, analytics, experimentation, or data-informed quality workflows.

  • Experience applying AI-assisted workflows, intelligent tooling, or LLM-based systems to improve test authoring, triage, developer productivity, or automation workflows.

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)
    • $104,500 - $142,800 CAD

 In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.



À propos d'Electronic Arts
Nous sommes fiers de notre vaste catalogue de jeux et d’expériences, de nos sites à travers le monde et des multiples opportunités à saisir au sein d’EA. Nous valorisons l’adaptabilité, la résilience, la créativité et la curiosité. D'un management qui laisse s'exprimer tout votre potentiel à la création d’espaces dédiés à l’apprentissage et à l’expérimentation, nous vous offrons les conditions qui vous permettront de faire un travail fantastique et de profiter d'opportunités de progression.

Nous adoptons une approche holistique pour nos programmes d'avantages sociaux, en mettant l'accent sur le bien-être physique, émotionnel, financier, professionnel et communautaire qui favorise une vie équilibrée. Ces programmes sont conçus de façon à répondre aux besoins locaux et peuvent inclure une couverture médicale, un soutien au bien-être mental, de l'épargne pour votre retraite, des congés payés, des congés parentaux, des jeux gratuits et bien plus encore. Nous encourageons le développement d'environnements dans lesquels nos équipes peuvent donner le meilleur d’elles-mêmes.

Electronic Arts offre des opportunités d'emploi équitables. Toutes les décisions de recrutement sont prises sans prise en compte de la race, la couleur de peau, la nationalité, l’ascendance, le sexe, le genre, l'identité ou l'expression de genre, l’orientation sexuelle, l’âge, les informations génétiques, la religion, la situation de handicap, l'état de santé, la grossesse, le statut marital ou familial, le statut militaire ou toute autre caractéristique protégée par la loi. Nous étudierons également, conformément à la loi, les candidatures de personnes ayant un casier judiciaire. EA adapte ses lieux de travail pour les personnes en situation de handicap, conformément à la loi en vigueur.