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Informations générales

Sites : Vancouver, British Columbia, Canada 
ID du rôle
208586
Type de candidat
Regular Employee
Studio/service
EA Studios - CAP Central
Organisation de travail flexible
Off Site

Descriptions et critères

Electronic Arts crée des expériences de divertissement exceptionnelles qui inspirent les joueurs et les fans du monde entier. Ici, tout le monde fait partie de l’histoire. D'une grande communauté internationale. C'est un lieu où la créativité s’épanouit, où les nouvelles perspectives sont bienvenues et où les idées comptent. Une équipe dans laquelle chacun fait évoluer le jeu.

We enable EA teams to build better games faster by building a framework around metagame systems that allows for high reusability, rapid development, and scalability. We enable best-in-class data solutions to give groups at all levels visibility and insight into games’ performance and opportunities. 
 
 
To build this framework, we are looking for a Fullstack Software Engineer 3 to join an experienced team of developers. If you have experience with building services through modern techniques connecting multiple services together we want to hear from you. You will work with multiple developers to bring the next game services to life. 
 
 We strive to stay relevant and innovate in our development approaches as well as with our services. Many of our software engineers are “polyglots” and thrive in multiple environments.

As a Fullstack Software Engineer you will

  • Develop responsive, resilient, massively scalable, and globally available services that support millions of players
  • Creatively blend security best practices and original techniques to keep user data secure and prevent cheating
  • Embrace and commit to culturalizing vision and plans for SRE principles and Best Practices.
  • Apply and improve service deployment and troubleshooting strategies that maximize uptime
  • Drive design and implementation of APIs and protocols that are consistent, formalized, and testable
  • Demonstrate excellent technical problem-solving skills under iteratively changing requirements during development
  • Author and review technical design documents and API specifications detailing software requirements
  • Maintain a suite of automated tests that validate the correctness of backend services
  • Collaborate and review code written by peers and game teams
  • Provide technical support to game team developers/partners using our services

 

Qualifications
 
Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered

  • Bachelor/Master's degree in Computer Science, Computer Engineering or related field.
  • 5+ years of job experience in a hands on coding role
  • You've shipped and supported scalable web services hosted in the cloud
  • You have extensive experience with client/server architecture
  • You have experience with various programming languages and frameworks (Typescript, Javascript, C#, C++)
  • You have experience working with modern Front End frameworks (React, Angular)
  • You have knowledge of HTTP and how to design and interact with RESTful web services
  • You have deployed services using Kubernetes and containerization
  • You have knowledge of platforms, architectures and the CNCF landscape with a deep understanding of Kubernetes, Kubernetes API and CRDs.
  • You have experience with public cloud providers (GCP, AWS, Azure)
  • You develop high-quality, testable software
  • You develop APIs for products that release new updates with zero downtime strategies and tools
  • You have experience with load testing, troubleshooting, and optimizing performance of web services
  • You work on software that requires developing and optimizing queries and database access patterns
  • You have excellent written and verbal communication skills
  • You're a motivated self-starter; able to operate with autonomy
  • You have a desire to teach and learn from your peers

Pluses

  • You have worked in the games industry before
  • You have experience with Java/Kotlin
  • You have contributed to CNCF projects or built open source tooling
  • You have shipped web services that scale to millions of daily users
  • You have experience working in large data-driven services

Ceci ne s’applique pas au Québec. COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)
    • $115,100 - $161,200 CAD
  • California (depending on location e.g. Los Angeles vs. Sacramento)
    • $140,700 - $204,700 USD
  • Colorado (depending on location e.g. Denver vs. Colorado Springs)
    • $131,000 - $174,800 USD
  • Jersey City, NJ
    • $164,800 - $204,700 USD
  • New York (depending on location e.g. Manhattan vs. Buffalo)
    • $125,300 - $204,700 USD
  • Washington (depending on location e.g. Seattle vs. Spokane)
    • $125,300 - $198,100 USD

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.



À propos d'Electronic Arts
Nous sommes fiers de notre vaste catalogue de jeux et d’expériences, de nos sites à travers le monde et des multiples opportunités à saisir au sein d’EA. Nous valorisons l’adaptabilité, la résilience, la créativité et la curiosité. D'un management qui laisse s'exprimer tout votre potentiel à la création d’espaces dédiés à l’apprentissage et à l’expérimentation, nous vous offrons les conditions qui vous permettront de faire un travail fantastique et de profiter d'opportunités de progression.

Nous adoptons une approche globale pour notre programme d’avantages sociaux en nous concentrant sur le bien-être physique, émotionnel, financier, professionnel et communautaire afin d’offrir un bon équilibre de vie avec des congés payés, un congé parental, des jeux gratuits et bien plus encore. Nous encourageons le développement d'environnements dans lesquels nos équipes peuvent donner le meilleur d’elles-mêmes.

Electronic Arts offre des opportunités d'emploi équitables. Toutes les décisions de recrutement sont prises sans prise en compte de la race, la couleur de peau, la nationalité, l’ascendance, le sexe, le genre, l'identité ou l'expression de genre, l’orientation sexuelle, l’âge, les informations génétiques, la religion, la situation de handicap, l'état de santé, la grossesse, le statut marital ou familial, le statut militaire ou toute autre caractéristique protégée par la loi. Nous étudierons également, conformément à la loi, les candidatures de personnes ayant un casier judiciaire. EA adapte ses lieux de travail pour les personnes en situation de handicap, conformément à la loi en vigueur.