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Descriptions et critères
Frostbite is EA's proprietary game engine that comes equipped with tonnes of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline.
Our mission is developing procedural technologies into Frostbite to help game teams around the world build bigger and richer games.
This role is open to onsite and hybrid work model types.
Your Responsibilities:
You will report to the Development Director.
Your work will involve procedural tools and workflows, ranging from low-level mesh processing and low-level content database code up to high-level World Editor UI and DCC workflows code.
You will build high-quality code and you will review and provide feedback on technical designs and code written by other software engineers.
Your Required Qualifications:
Bachelor's degree or higher in Computer Science, Engineering or Software Engineering or or equivalent.
3+ years of professional software development experience
Proficiency with C++ and understanding of C# or WPF.
Understanding of multithreaded architectures, memory management, multi-core use, profiling and optimization.
Experience working with version control systems.
Good debugging skills.
Your Optional Qualifications:
Experience with Houdini, Maya SDKs or other DCC tools.
Experience with asset data pipelines, procedural asset generation.
Experience with Python for scripting or tool development.
Experience with Agile methodologies for software development.
We have more to offer:
You will work in a friendly environment with a great culture.
You will learn a massive number of skills and professional software development practices.
You will see your name on the credits of the triple-A games based on Frostbite.