- Lieu: Orlando
- État:
- Pays: United States of America
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Descriptions et critères
EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC soccer, NHL® hockey, and EA SPORTS UFC.
As a Systems Software Engineer, you will help push our primary systems and shared engine into the future. Our systems engineers maintain a broad view of the game and engine systems and look for ways to improve performance, utility, and capabilities to our players and workflow enhancements to our development team. We are looking for passionate engineers who enjoy prototyping and planning, collaborating with other engineers, and building systems (often applying other systems), workflows, and capabilities that allow us to work smarter and more efficiently to bring substantial improvements to our game.
*Please note, this position will require a hybrid onsite presence in either Victoria BC Canada, or Orlando, FL*
Your Responsibilities
You will work with design and other engineers to provide feedback and then create clear and estimable technical designs.
You provide tested and high-quality technical implementations that meet requirements.
You have awareness of how technical implementation impacts performance and memory budgets.
You look for ways to increase team efficiency through tooling or workflow enhancements.
You contribute to core EA technologies in an architecturally sound way to promote collaborative development efforts.
Your Qualifications
Passion for the development craft and shows interest in systems level work.
Understanding of C++ language, best practices, and architectural considerations.
Communicate well with non-technical partners, such as Artists, Designers, and Producers.
Experience with parallel programming considerations, resource management,
and hardware architecture.
Experience in engine development.
5 years of Experience with C++.
Experience with performance and memory profiling tools.
Experience in job-based architectures.
COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). BASE SALARY RANGES
- British Columbia (depending on location e.g. Vancouver vs. Victoria)
- $96,400 - $133,900 CAD
In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.