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Descriptions et critères
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
At Criterion Games we cherish our rich, award-winning, history of crafting quality games with joy and passion. You'll find us playing, creating, breathing, and talking games. As we look to the future, we're excited to continue innovating and being part of building the future of Battlefield.
We believe that healthy and engaged teams are the key to building great games, so we place enormous value on collaboration, fresh ideas, and diverse perspectives. Criterion is a place where you can unleash your creativity and be part of something extraordinary. Your unique input is welcome here!
What a Runtime Technical Artist does at Criterion:
We are looking for a Runtime Technical Artist to join our team working on the Battlefield franchise, supporting content teams to create genre leading maps and storytelling experiences for our players. This role will be hybrid or on site at one of our Criterion offices based in the UK.
You will report to the technical art director and collaborate with fellow technical artists, artists and engineers in the development of a varied range of gameplay experiences in our Frostbite engine. Additionally, you will support content workflows to realise the creative vision of the game, while delivering a consistant experience to our players.
Collaboration is key; you will be embedded in an experienced technical art team who support a wide variety of the aspects of map creation; from content performance and asset management, vfx, procedural content workflows, shaders, scripting, and lighting.
Qualifications:
Experience working on level creation inside a game engine, with a focus on runtime performance, on at least 1-2 shipped PC/Console titles.
Excellent understanding of art pipelines, engine workflows, and performance optimization.
Strong knowledge of Maya.
Strong proficiency in 1-2 areas of technical art, like vfx, procedural workflows, lighting, shaders, and scripting(python and C# preferred scripting languages)
Understanding of real-time game content and the requirements for these to be efficient and high-quality.
Comfortable analysing complex data and organising it in a clear way for content creators, giving actionable feedback on how to correct issues.
Comfortable researching solutions and leading conversations to find creative ways to deliver both creative vision and excellent runtime performance.
A passion for helping; to think creatively to resolve technical challenges and the skill to communicate with different audiences (artists, designers, engineers).
A passion for playing and making games.