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Informations générales

Sites : Vancouver, British Columbia, Canada 
ID du rôle
210235
Type de candidat
Regular Employee
Studio/service
Maxis
Organisation de travail flexible
Hybrid

Descriptions et critères

Electronic Arts crée des expériences de divertissement exceptionnelles qui inspirent les joueurs et les fans du monde entier. Ici, tout le monde fait partie de l’histoire. D'une grande communauté internationale. C'est un lieu où la créativité s’épanouit, où les nouvelles perspectives sont bienvenues et où les idées comptent. Une équipe dans laquelle chacun fait évoluer le jeu.

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.

Location: Hybrid three days a week onsite the studio in Vancouver.

As a Technical Director for The Sims, you will lead architecture and tech decisions to deliver transformative and performance features to our players. You will work with an experienced team that has collectively built Sims games for more than two decades. You will work with multiple designers, producers, and client engineers architecting, reviewing and managing tech risks for features that expand the gameplay possibilities of The Sims.

You will be reporting to the Technical Director.

Responsibilities:

  • Guide & review technology development on a Sims game, working with the lead architect and engineers internally and with our external development partner.

  • Partner with the game's leadership to prioritize and execute on tech goals and milestones, establish best practices, and promote the core development values.

  • Provide hands-on operational and technical coordination and guidance for Base game client/engine and DLC releases

  • Serve as Technical oversight, guidance, and troubleshooting for ongoing Saas (Sims As A Service) Live Service feature releases.

  • Provide technical oversight, guidance, and troubleshooting for end-to-end live service content pipeline: author, curate, build, publish, and distribute.

  • Work with Production, Development Directors, external partners, and other disciplines leads to scope tasks and input requirements.

  • Create and adjust technical decisions and roadmap priorities for the game including networking and online infrastructure, using your technical expertise to draw out not only the WHAT & WHEN, but the WHY for the roadmap.

  • Provide technical mentorship and guidance to internal and external engineers.

  • Review and approve Technical Design Documents for the complex systems.

  • Be a hands-on participant in architecture/design for our hardest technical challenges.

  • Review completed engineering deliverables before release.

  • Collaborate with broader team partners (quality assurance, certification, production, design, art, analytics, and so on) to ensure that engineering interests and values are represented and maintained through the course of development, and that features are being developed with Tech capabilities and performance limitations in mind.

  • Identify, manage, and drive to completion, risks and mitigations for the project

  • Perform research to acquire new knowledge necessary to perform assigned tasks and maintain the technological evolution of the project.

  • Gain a depth of knowledge of The Sims and EA's current game technology.

Qualifications:

  • 8+ years of professional experience as a software engineer or lead engineer shipping games on console/PC/mobile.

  • 3+ years of experience leading a team of software engineers to architect, develop, ship & live service a mobile/PC/console game.

  • Shipped at least 1 AAA console (Nintendo/Sony/Microsoft) or cross-platform (mobile/console/PC) game.

  • Experience working with internal and external development teams.

  • Experience shipping games with a large code base in C++.

  • Experience with devops tools and principles (e.g. Git, Perforce, CI/CD, Docker)

  • Experience with architecture of game systems spanning tools, client & server technologies.

  • Expert in at least one of the following domains, and some experience with the other two:

    • Game simulation systems

    • Content delivery, In-game marketplace and live service systems

    • Resource management, memory management & graphics per

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)
    • $201,000 - $281,900 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.



À propos d'Electronic Arts
Nous sommes fiers de notre vaste catalogue de jeux et d’expériences, de nos sites à travers le monde et des multiples opportunités à saisir au sein d’EA. Nous valorisons l’adaptabilité, la résilience, la créativité et la curiosité. D'un management qui laisse s'exprimer tout votre potentiel à la création d’espaces dédiés à l’apprentissage et à l’expérimentation, nous vous offrons les conditions qui vous permettront de faire un travail fantastique et de profiter d'opportunités de progression.

Nous adoptons une approche holistique pour nos programmes d'avantages sociaux, en mettant l'accent sur le bien-être physique, émotionnel, financier, professionnel et communautaire qui favorise une vie équilibrée. Ces programmes sont conçus de façon à répondre aux besoins locaux et peuvent inclure une couverture médicale, un soutien au bien-être mental, de l'épargne pour votre retraite, des congés payés, des congés parentaux, des jeux gratuits et bien plus encore. Nous encourageons le développement d'environnements dans lesquels nos équipes peuvent donner le meilleur d’elles-mêmes.

Electronic Arts offre des opportunités d'emploi équitables. Toutes les décisions de recrutement sont prises sans prise en compte de la race, la couleur de peau, la nationalité, l’ascendance, le sexe, le genre, l'identité ou l'expression de genre, l’orientation sexuelle, l’âge, les informations génétiques, la religion, la situation de handicap, l'état de santé, la grossesse, le statut marital ou familial, le statut militaire ou toute autre caractéristique protégée par la loi. Nous étudierons également, conformément à la loi, les candidatures de personnes ayant un casier judiciaire. EA adapte ses lieux de travail pour les personnes en situation de handicap, conformément à la loi en vigueur.