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General Information

Locations: Los Angeles - Chatsworth, California, United States of America 
  • Location: Vancouver - Great Northern Way
  • State: British Columbia
  • Country: Canada

  • Location: Madison
  • State: Wisconsin
  • Country: United States of America


Role ID
214750
Worker Type
Regular Employee
Studio/Department
EA Studios - Respawn
Flexible Work Arrangement
Hybrid

Description & Requirements

Electronic Arts crée des expériences de divertissement exceptionnelles qui inspirent les joueurs et les fans du monde entier. Ici, tout le monde fait partie de l’histoire. D'une grande communauté internationale. C'est un lieu où la créativité s’épanouit, où les nouvelles perspectives sont bienvenues et où les idées comptent. Une équipe dans laquelle chacun fait évoluer le jeu.

Job Title: Senior VFX Artist — Apex Legends 

Location: Vancouver, BC · Los Angeles, CA · Madison, WI 

Work Model: Hybrid 

Respawn Entertainment

Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. Respawn Entertainment is the Academy Award-winning studio behind Apex Legends, Titanfall, and Star Wars™ Jedi titles. Join us to help shape the future of one of the world's leading live service franchises.


Respawn Entertainment is seeking a Senior VFX Artist who is as passionate about growing people as they are about making great effects. In this role, you will create and implement high-quality real-time VFX that bring Legends, weapons, and seasonal moments to life — reporting to the Senior VFX Director and collaborating closely with Art, Design, Animation, and Engineering. Beyond your own craft, you will play an active role in mentoring, guiding, and supporting the career development of the VFX team, helping build the kind of environment where artists do their best work.


Responsibilities

    Create and implement high-quality real-time VFX for legend abilities, weapons, seasonal content, and gameplay moments, with a focus on effects that feel impactful, polished, and competitive.


    Help define and maintain the visual quality bar for VFX across seasonal updates, weapon releases, character abilities, and gameplay moments.

    Actively mentor and guide VFX artists on the team — investing in their growth, helping them develop their craft, and supporting their long-term career goals.


    Lead career development conversations, including goal-setting, performance feedback, and identifying opportunities for artists to stretch and grow.


    Lead VFX problem-solving for complex content, including visual polish, performance constraints, and technical issues across the content pipeline.


    Collaborate closely with Art, Design, Animation, and Engineering to develop effects that support gameplay, improve clarity, and strengthen the visual identity of Apex Legends.

    Contribute to visual direction and help evolve Apex’s real-time VFX language, supporting production planning to ensure work is scoped and delivered effectively.


Qualifications

    5+ years of professional experience as a real-time VFX artist in the games industry.


    Strong portfolio of shipped in-game real-time VFX work; portfolio examples that showcase bombastic, gritty combat and VFX-driven player intensity are a strong plus.


    A genuine passion for mentoring and guiding other artists — someone who finds as much satisfaction in a teammate’s breakthrough as in their own shipped work.


    People management experience, including supporting career growth, providing regular feedback, and leading team members through development goals, is a plus.


    Proficiency with relevant DCC tools such as Maya, Houdini, Photoshop, or Substance Designer, and experience implementing your own work within a game engine or proprietary toolset.


    Strong cross-discipline communication and collaboration skills with a proactive approach to feedback and problem-solving.


    Passion for making and playing games.


    Experience with first-person games, sci-fi art direction, or live-service seasonal content is a plus.


    Shipped AAA game credit is a plus.


  • British Columbia (depending on location e.g. Vancouver vs. Victoria)
    • $114,300 - $156,200 CAD
  • California (depending on location e.g. Los Angeles vs. San Francisco)
    • $127,700 - $190,600 USD

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.  


For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.



À propos d'Electronic Arts
Nous sommes fiers de notre vaste catalogue de jeux et d’expériences, de nos sites à travers le monde et des multiples opportunités à saisir au sein d’EA. Nous valorisons l’adaptabilité, la résilience, la créativité et la curiosité. D'un management qui laisse s'exprimer tout votre potentiel à la création d’espaces dédiés à l’apprentissage et à l’expérimentation, nous vous offrons les conditions qui vous permettront de faire un travail fantastique et de profiter d'opportunités de progression.

Nous adoptons une approche holistique pour nos programmes d'avantages sociaux, en mettant l'accent sur le bien-être physique, émotionnel, financier, professionnel et communautaire qui favorise une vie équilibrée. Ces programmes sont conçus de façon à répondre aux besoins locaux et peuvent inclure une couverture médicale, un soutien au bien-être mental, de l'épargne pour votre retraite, des congés payés, des congés parentaux, des jeux gratuits et bien plus encore. Nous encourageons le développement d'environnements dans lesquels nos équipes peuvent donner le meilleur d’elles-mêmes.

Electronic Arts offre des opportunités d'emploi équitables. Toutes les décisions de recrutement sont prises sans prise en compte de la race, la couleur de peau, la nationalité, l’ascendance, le sexe, le genre, l'identité ou l'expression de genre, l’orientation sexuelle, l’âge, les informations génétiques, la religion, la situation de handicap, l'état de santé, la grossesse, le statut marital ou familial, le statut militaire ou toute autre caractéristique protégée par la loi. Nous étudierons également, conformément à la loi, les candidatures de personnes ayant un casier judiciaire. EA adapte ses lieux de travail pour les personnes en situation de handicap, conformément à la loi en vigueur.