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Informations générales

Sites : Kirkland, Washington, United States of America 
ID du rôle
207475
Type de candidat
Regular Employee
Studio/service
EA Studios - Cliffhanger Games
Organisation de travail flexible
Hybrid

Descriptions et critères

Electronic Arts crée des expériences de divertissement exceptionnelles qui inspirent les joueurs et les fans du monde entier. Ici, tout le monde fait partie de l’histoire. D'une grande communauté internationale. C'est un lieu où la créativité s’épanouit, où les nouvelles perspectives sont bienvenues et où les idées comptent. Une équipe dans laquelle chacun fait évoluer le jeu.

Electronic Arts Inc. is a global interactive entertainment software company. EA delivers games, content and online services for Internet- connected consoles, personal computers, mobile phones and tablets.   Finding great talent and supporting our studios to be the best place for people to use their strengths is central to our philosophy. This is the principle behind our newly formed Seattle Studio focusing on open-world action- adventure games and pioneering next generation emergent storytelling. Join us to pursue your passion to craft unique, groundbreaking and inclusive games that empower players to generate incredible stories of heroic adventure.

As a Voice Over Audio Designer, you'll play a crucial role in driving our projects from their inception, utilizing your expertise in sound design and implementation, specifically concerning voiceovers for our game. Your unique blend of technical acumen, creativity, and a deep-seated passion for audio will converge to breathe life into a diverse range of characters and experiences.

Your responsibilities will be centered or split between sound design and dialogue. You will collaborate closely with both the Audio, Narrative and Design teams, coordinating all dialogue requirements, editing, implementing, and managing VO assets.

When not focusing on dialogue, your role will expand to cater to the general needs of sound design, showcasing you as an audio professional. You will report directly to the Director of Audio and is onsite or remote. Your contributions will shape the auditory landscape of our game, creating an immersive and engaging experience for our players.

Responsibilities:

  • You will be a generalist of sound design and implementation needs at times when dialogue support is not a priority or needed.
  • You will create, record when needed, edit, master, prototype VO and sound effects
  • Collaborate with Narrative, Design, Presentations, and Audio discipline to identify priorities and dialogue needs.
  • Supporting VO data and management of dialogue in the tools that come from stakeholder disciplines.
  • Understand current dialogue systems and conceptualize the design of in-game VO systems (with Technical audio designer and Director of Audio)
  • Prepare references material and technical requirements for recording sessions
  • Ensure mastered VO meets project specifications
  • Experiment with processing recipes for characters in the game
  • Work with designers to create character script templates
  • Integrate VO in Audiokinetic Wwise
  • Integrate VO in Unreal Engine
  • Capture and edit gameplay videos showcasing VO for reviews
  • Prepare LOC kits to send to regions for Localization
  • Support the Ai voice technology with data, providing and with focus on feedback for quality, iterations, co-dev of features, evaluations with several stakeholders.

 

Qualifications:

  • 3+ years experience as a VO Designer
  • Excellent skills in communication and very strong beliefs in teamwork, well as communicate concepts effectively.
  • Expertise with audio editing in a Digital Audio Workstation (i.e. Nuendo, Reaper)
  • Able to evaluate mastered VO delivered by vendors against specifications and creative bar.
  • Deep understanding of VO pipelines, with the ability to carry out tasks both collaboratively.
  • Expertise with voice over processing tools and techniques using creative sound design tools and techniques (i.e. - Waves, Native Instruments, iZotope)
  • Experience recording voice over sessions and running sessions to choose takes with directors and writers.
  • Deep understanding of pacing and mixing of Voice Over content in games.
  • Experience with technical implementation and Wwise audio middleware.
  • Experience with technical implementation and Unreal.
  • Familiar with Audio DAWS or tools with audio plugins that help edit and sound design.

COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). BASE SALARY RANGES

  • Washington (depending on location e.g. Seattle vs. Spokane)
    • $92,600 - $135,600 USD

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.



À propos d'Electronic Arts
Nous sommes fiers de notre vaste catalogue de jeux et d’expériences, de nos sites à travers le monde et des multiples opportunités à saisir au sein d’EA. Nous valorisons l’adaptabilité, la résilience, la créativité et la curiosité. D'un management qui laisse s'exprimer tout votre potentiel à la création d’espaces dédiés à l’apprentissage et à l’expérimentation, nous vous offrons les conditions qui vous permettront de faire un travail fantastique et de profiter d'opportunités de progression.

Nous adoptons une approche globale pour notre programme d’avantages sociaux en nous concentrant sur le bien-être physique, émotionnel, financier, professionnel et communautaire afin d’offrir un bon équilibre de vie avec des congés payés, un congé parental, des jeux gratuits et bien plus encore. Nous encourageons le développement d'environnements dans lesquels nos équipes peuvent donner le meilleur d’elles-mêmes.

Electronic Arts offre des opportunités d'emploi équitables. Toutes les décisions de recrutement sont prises sans prise en compte de la race, la couleur de peau, la nationalité, l’ascendance, le sexe, le genre, l'identité ou l'expression de genre, l’orientation sexuelle, l’âge, les informations génétiques, la religion, la situation de handicap, l'état de santé, la grossesse, le statut marital ou familial, le statut militaire ou toute autre caractéristique protégée par la loi. Nous étudierons également, conformément à la loi, les candidatures de personnes ayant un casier judiciaire. EA adapte ses lieux de travail pour les personnes en situation de handicap, conformément à la loi en vigueur.