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Informations générales

Sites : Stockholm, Stockholm County, Sweden 
  • Lieu: Stockholm
  • État:
  • Pays: Sweden


ID du rôle
206624
Type de candidat
Regular Employee
Studio/service
CTO - Studio Technology Group
Organisation de travail flexible
Hybrid

Descriptions et critères

Nous sommes une équipe internationale de spécialistes de la création, de la narration, de la technologie, de la génération d'expériences, de l'innovation et bien plus encore. Nous pensons que nos équipes doivent être aussi diversifiées que nos communautés afin de créer des jeux et des expériences inoubliables. Chez Electronic Arts, la seule limite est votre imagination.

We are EA

For more than fifteen years we've entertained millions of players around the world with our award-winning games. Our teams have expressed their passion for outstanding game feel, audio-visual quality and technical innovation in the Need for Speed, Battlefield and Star Wars Battlefront franchises.

The Challenge Ahead

We are DRE (Development & Release Engineering) - a central EA team at the intersection of DevOps, Release Management and Build Engineering. We build, manage and maintain the build pipelines for the majority of EA’s studios worldwide. We are looking for an Associate Technical director for our DRE Cobra team that is based in Europe who can be both hands-on and a people manager for approximately 5 engineers

In your role as an Associate Technical Director, you will help us grow and develop a strong team, setting and driving the execution of technical roadmap with direction from the leadership team You are a experienced software developer with experience in modern software development practices, and have experience working with game build pipelines before. Ideally, you are familiar with diverse DevOps practices such as continuous integration, infrastructure as a code and cloud technologies. 

Reporting to a Technical Director, this means building thoughtful engineering teams, partnering with the teams and responsibilities that your teams will support our customers (the game teams) to ensure we can provide services that build the game software and find the fun faster.

Requirements 

  • Experience leading agile engineering teams while still being hands on
  • People management experience (either formal or informal) 
  • Strong coding skills. 
  • Worked on a game team, ideally as a tools or build engineer 
  • Familiarity with CI Systems such as Jenkins, Azure DevOps or similar
  • Familiarity with container/VM technologies (Docker, vSphere, and Kubernetes)
  • Analytical and methodical problem solving skills 

Would be a bonus

  • Monitoring tools like Grafana, Kibana, DataDog
  • Experience with As-Code management tools (e.g. Terraform, Ansible, Packer)
  • Familiarity with Document Databases (e.g. Elasticsearch, MongoDB)
  • Experience with Package repositories (e.g. Artifactory).