Passer au contenu

Informations générales

Sites : Stockholm, Stockholm County, Sweden 
ID du rôle
208903
Type de candidat
Contingent - Temporary Agency Worker
Studio/service
EA Studios - DICE Stockholm
Organisation de travail flexible
Hybrid

Descriptions et critères

Electronic Arts crée des expériences de divertissement exceptionnelles qui inspirent les joueurs et les fans du monde entier. Ici, tout le monde fait partie de l’histoire. D'une grande communauté internationale. C'est un lieu où la créativité s’épanouit, où les nouvelles perspectives sont bienvenues et où les idées comptent. Une équipe dans laquelle chacun fait évoluer le jeu.

Contract: Intern (Temporary - 6 months)

Location: Stockholm, Sweden

Work Model: Hybrid


Electronic Arts Inc. is a global leader in interactive entertainment. We develop and deliver games, content and online services across platforms. We have a broad portfolio of brands that span the most popular genres.

We exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together people that combine creativity, innovation, and passion. Our mission is to attract and grow a more diverse employee base through the cultivation of our early talent pipeline to shape EA's teams, culture and products. We create an overall enriching experience, empowering interns and graduates with the sense that "EA is where I want to be".


The Challenge Ahead

We are DICE, the award-winning studio based in Stockholm, Sweden, best known for creating the phenomenally successful 20-years old Battlefield franchise. We believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to help us build the best Battlefield experiences and make our studio the best in the industry.

An Environment Art intern will learn how to create authentic and realistic worlds by working with the environment and lighting team and gain valuable industry experience. You should be enthusiastic about collaborating with and assisting other artists in the creation, population, and optimization of game assets. 


Responsibilities:

  • You will work through the DICE Env-art onboarding program, taking you through the fundamentals of working with content creation for Battlefield.
  • You will learn and become fluent in our workflows, tools and the general pipeline with the help of your assigned mentor.
  • You will work on different tasks, ranging from building props, architecture, level set dressing, terrain building and much more.
  • You will, in a safe and controlled environment, learn step by step how to plan, estimate and implement your work.
  • You should independently seek out information, guidance and feedback from your team members to grow and learn during your internship. You will take ownership of your learning and be an active part in shaping your internship.
  • You will participate and contribute in the day-to-day communication with your team members and lead, whether in stand-ups, playtesting or general art review meetings.
  • You will demonstrate teamwork by collaborating with our accomplished dev team and artists.


Qualifications:

  • You must be currently enrolled at university or education provider with a planned internship period planned into the education plan, for example, LiA.
  • Eligible to work in Stockholm, Sweden, without the need for visa/relocation support
  • Available from September 2025


Desired Skills:

  • A good foundation in 3D Art and comfortability with industry-standard software packages such as Maya, ZBrush and the Substance suite, etc.
  • A good interpretation and understanding of how things work in real life.
  • A sense of realism and believability in both motion and construction.
  • An understanding of crafting with efficiency and the importance of being mindful of performance constraints, both with regards to in-game performance and workflows.
  • An analytical and critical mindset and that you are excited by challenges and able to adapt to new technologies and tasks.
  • Tried and tested collaboration and communication skills. For instance, examples of situations where you have had to actively seek out and act on feedback on your work.


Take your career to the next level - apply now!

Submit an up-to-date CV along with a cover letter (in English) which explains why you would



À propos d'Electronic Arts
Nous sommes fiers de notre vaste catalogue de jeux et d’expériences, de nos sites à travers le monde et des multiples opportunités à saisir au sein d’EA. Nous valorisons l’adaptabilité, la résilience, la créativité et la curiosité. D'un management qui laisse s'exprimer tout votre potentiel à la création d’espaces dédiés à l’apprentissage et à l’expérimentation, nous vous offrons les conditions qui vous permettront de faire un travail fantastique et de profiter d'opportunités de progression.

Nous adoptons une approche globale pour notre programme d’avantages sociaux en nous concentrant sur le bien-être physique, émotionnel, financier, professionnel et communautaire afin d’offrir un bon équilibre de vie avec des congés payés, un congé parental, des jeux gratuits et bien plus encore. Nous encourageons le développement d'environnements dans lesquels nos équipes peuvent donner le meilleur d’elles-mêmes.

Electronic Arts offre des opportunités d'emploi équitables. Toutes les décisions de recrutement sont prises sans prise en compte de la race, la couleur de peau, la nationalité, l’ascendance, le sexe, le genre, l'identité ou l'expression de genre, l’orientation sexuelle, l’âge, les informations génétiques, la religion, la situation de handicap, l'état de santé, la grossesse, le statut marital ou familial, le statut militaire ou toute autre caractéristique protégée par la loi. Nous étudierons également, conformément à la loi, les candidatures de personnes ayant un casier judiciaire. EA adapte ses lieux de travail pour les personnes en situation de handicap, conformément à la loi en vigueur.