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Informazioni generali

Località: Vancouver, British Columbia, Canada 
ID del ruolo
207380
Tipo di dipendente
Regular Employee
Studio/Reparto
EA Studios - Ripple Effect
Modalità di lavoro flessibile
Hybrid

Descrizione e requisiti

Siamo un team globale di creatori, narratori, tecnologi, creatori di esperienze, innovatori e molto altro ancora. Crediamo che giochi ed esperienze straordinarie partano da squadre tanto diverse quanto i giocatori e le community per cui lavoriamo. A Electronic Arts, l'unico limite è la tua immaginazione.

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. Comprised of 4 world-class studios across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – what's forming on the horizon is a connected Battlefield universe filled with immersive experiences built on our unique DNA.

At Ripple Effect, we are a studio where you can do the best work of your career. Above all, we're driven by quality - in the games we create, and in the studio we've built.

Our values: We believe every day our work should be better than it was the day before. We iterate, innovate, and support our devs as they grow in their crafts and push one another toward mastery. We believe in operating with integrity, and creating a diverse team where everyone's ideas are heard.

With studios located in Los Angeles and Vancouver, Ripple Effect has been dedicated to the Battlefield franchise since our founding as DICE LA in 2013.

We're all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.

Now, we're looking for an Environment Artist to help us craft the next Battlefield. This is a hybrid or onsite role in our Vancouver studio.

As an Environment Artist on our ExDev team, you focus on assets produced by our suite of external vendors. You will help onboard vendors, create asset briefs, review their submissions, and polish their pieces to final. You will report to our Line Director for Art who's based in our Marina Del Rey studio location.

What skills do we look for?

  • Create detailed asset briefs for external vendors.
  • Help onboard new vendors and review the asset submissions from existing vendors.
  • Ingest external vendor assets to the engine, and polish them to final.
  • Coordinate communication between external vendors and internal art teams.
  • Gather reference materials based on the established art direction for the project.

We believe that you have experience:

  • Technical fundamentals with working knowledge of Maya, Blender or similar 3D modeling software and Photoshop & Substance Painter for texturing purposes.
  • 3+ years of experience working with game engines like Unreal or Unity.
  • Experience working with physically based rendering pipelines.
  • Experience pushing asset fidelity and learning new production techniques.

Next Steps:

Apply online with a résumé and portfolio.