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Informazioni generali

Località: Guildford, Surrey, United Kingdom 
ID del ruolo
210678
Tipo di dipendente
Regular Employee
Studio/Reparto
EA Studios - Criterion Games
Modalità di lavoro flessibile
Hybrid

Descrizione e requisiti

Electronic Arts crea esperienze di intrattenimento di livello superiore che ispirano giocatori e fan in tutto il mondo. Qui, tutti fanno parte della storia. Parte di una comunità che si connette in tutto il mondo. Un luogo dove la creatività prospera, vengono stimolate nuove prospettive e le idee contano. Una squadra in cui tutti possono giocare.

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect - all powered by the Battlefield Central Technology (BCT) team - have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.

Criterion

At Criterion Games we cherish our rich, award-winning, history of crafting quality games with joy and passion. You’ll find us playing, creating, breathing, and talking games. As we look to the future, we're excited to continue innovating and being part of building the future of Battlefield.

We believe that healthy and engaged teams are the key to building great games, so we place enormous value on collaboration, fresh ideas, and diverse perspectives. Criterion is a place where you can unleash your creativity and be part of something extraordinary. Your unique input is welcome here!

We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.


We are looking for an Environment Artist (3D) to join us on Battlefield!


What You'll Do

  • Bring game worlds to life by crafting stunning, high-quality 3D assets, materials, and textures that captivate players and set new standards for visual excellence.
  • Collaborate closely with environment artists and art leads to seamlessly integrate your creations into immersive, playable spaces.
  • Work side-by-side with technical artists and the VFX team to design and deliver dynamic, destructible assets that elevate gameplay and visual impact.
  • Utilize modern techniques and industry-standard software, including the Substance Suite and Maya, to produce world-class models and materials.
  • Apply photogrammetry workflows to generate authentic natural and hard-surface assets.
  • Partner with environment artists and leads to help form asset lists, prepare briefs, and provide feedback to outsource teams, ensuring consistency and quality.
  • Collaborate with art leads and other artists to maintain quality, consistency and meet the creative vision for the project.
  • Prepare assets for integration, ensuring they meet technical and performance requirements.
  • Gather and organize reference materials to support asset creation and maintain visual fidelity.
  • Look for opportunities to improve asset quality and contribute to the overall look and feel of the game world.
  • Work efficiently within established pipelines and workflows, providing feedback on tools and processes to help drive improvements.


Who You Are

  • A skilled 3D artist with a portfolio that demonstrates your ability to create high-quality assets, materials, and textures for games.
  • 3+ years of professional experience as a 3D Environment Artist, ideally creating content on AAA projects.
  • Proficient in modern content creation tools and techniques, including the Substance Suite, Maya and photogrammetry workflows.
  • Detail-oriented and committed to producing polished, realistic game visuals.
  • A clear, proactive communicator who enjoys cross-team collaboration and values shared success
  • Adaptable and open to learning new tools and techniques to continue developing your skills as an environment artist.
  • An enthusiastic gamer.
  • Bonus: Experience with procedural tools for asset and material creation.
  • Bonus: Familiarity with Battlefield’s world and visual identity.


Su Electronic Arts
Siamo orgogliosi di avere un ampio catalogo di giochi ed esperienze, sedi in tutto il mondo e opportunità in tutta EA. Diamo valore a adattabilità, resilienza, creatività e curiosità. Dalla leadership che esalta il tuo potenziale alla creazione di spazi per l'apprendimento e la sperimentazione, ti incoraggiamo a fare grandi lavori e a perseguire le opportunità di crescita.

Adottiamo un approccio olistico per i nostri programmi di benefit, enfatizzando il benessere fisico, emotivo, finanziario, lavorativo e collettivo a sostegno di una vita equilibrata. I nostri pacchetti sono pensati per soddisfare le esigenze locali e possono includere copertura sanitaria, assistenza per la salute mentale, risparmi per la pensione, permessi retribuiti, congedi familiari, giochi gratuiti e altro ancora. Creiamo ambienti in cui i nostri team possono sempre dare il meglio in ciò che fanno.

Electronic Arts è un datore di lavoro che rispetta le pari opportunità. Tutte le decisioni di impiego sono prese senza tenere conto di razza, colore, origine nazionale, discendenza, sesso, genere, identità o espressione di genere, orientamento sessuale, età, informazioni genetiche, religione, disabilità, condizione medica, gravidanza, stato civile, stato familiare, stato di veterano, o qualsiasi altra caratteristica protetta dalla legge. In conformità con le leggi vigenti, prendiamo in considerazione anche i candidati qualificati con precedenti penali. EA rende inoltre disponibili strutture lavorative per persone qualificate con disabilità, come richiesto dalle leggi vigenti.