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Informazioni generali

Località: Orlando, Florida, United States of America 
ID del ruolo
213689
Tipo di dipendente
Temporary Employee
Studio/Reparto
EA Studios - SPORTS
Modalità di lavoro flessibile
Hybrid

Description & Requirements

Electronic Arts crea esperienze di intrattenimento di livello superiore che ispirano giocatori e fan in tutto il mondo. Qui, tutti fanno parte della storia. Parte di una comunità che si connette in tutto il mondo. Un luogo dove la creatività prospera, vengono stimolate nuove prospettive e le idee contano. Una squadra in cui tutti possono giocare.

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, College Football, EA SPORTS FC soccer, NHL® hockey, and EA SPORTS UFC.

 

The EA SPORTS Art team is a global community of content creators, fueled by imagination and a unified passion to grow the love of sports for players worldwide through inspiring visuals and immersive experiences.

 

Together, we combine visual art and technical art to create amazing games for hundreds of millions of sports fans, working across multiple genres and art styles. Partnering closely with EA SPORTS development teams, we encompass characters, worlds, lighting, project management, technical art, and visual effects. We are a diverse group that encourages team members to bring their unique perspectives and crafts to the table.

 

Building massive environments, populating them with buildings, roads, trees and props - the Worlds team has the ultimate goal of creating fun, interactive and exciting worlds for our players to experience.

 

As an Environment Artist you will work with both internal and external teams of the Worlds/Environments domain, to achieve diverse and engaging worlds and gameplay levels for our players. You will collaborate closely with Art Direction and Stadium Leads, to help develop both the visual and gameplay experiences – according to the goals of each.


This is a temporary full-time role that must work in studio in Orlando, FL.

 

Your Responsibilities:

  • Creating high-quality benchmark content, from individual assets to entire levels, sets, or stadiums/arenas.
  • Set dress locations, conveying depth and storytelling in the way assets are composed – going beyond the immediate needs of game design.
  • Deconstruct concept art, reference imagery, and style guides into efficient asset lists, considering opportunities for reuse and modular construction.
  • Explore, recommend, and implement new techniques, tools, and workflows, that improve quality and efficiency.
  • Maintain team best practices.

 

Your Qualifications

  • 1 or more years of production experience with asset creation and overseeing entire levels.
  • You have expert knowledge of Maya or similar 3D modeling software.
  • Exceptional asset creation abilities (hard surface, architecture and/or organic assets).
  • Experienced working methodically, from initial grey-block through to final assets, iterating with low-fidelity content to determine the optimal approach, before building final assets.
  • A strong sense of proportion, scene composition, and lighting.
  • Well versed in assessing scope, making recommendations, providing solid estimates, and delivering on time and to quality.
  • Experience working with content-driven game engines (e.g., Unreal, Frostbite, Unity).
  • Experience collaborating with designers, engineers, and tech artists to evolve workflows, pipelines, and to problem-solve.
  • High fidelity modeling skills, along with ability to paint photorealistic surfaces using industry-standard physically based 3D paint software (ideally Substance Painter).
  • Experience with photogrammetry, ZBrush and Substance Designer is a plus.
  • Experience sculpting and painting terrain within a game engine, utilizing industry-standard tools such as Gaea or World Machine."

 

 Portfolio Requirements

  • Examples of assets that were created/owned from start to finish.
  • Sets, assets, and environments that demonstrate an understanding of composition, architectural construction, material properties, and organic wear and tear.
  • Examples of high fidelity modelled assets, textured using 3D software such as Substance Painter and/or Substance Designer.


Su Electronic Arts
Siamo orgogliosi di avere un ampio catalogo di giochi ed esperienze, sedi in tutto il mondo e opportunità in tutta EA. Diamo valore a adattabilità, resilienza, creatività e curiosità. Dalla leadership che esalta il tuo potenziale alla creazione di spazi per l'apprendimento e la sperimentazione, ti incoraggiamo a fare grandi lavori e a perseguire le opportunità di crescita.

Adottiamo un approccio olistico per i nostri programmi di benefit, enfatizzando il benessere fisico, emotivo, finanziario, lavorativo e collettivo a sostegno di una vita equilibrata. I nostri pacchetti sono pensati per soddisfare le esigenze locali e possono includere copertura sanitaria, assistenza per la salute mentale, risparmi per la pensione, permessi retribuiti, congedi familiari, giochi gratuiti e altro ancora. Creiamo ambienti in cui i nostri team possono sempre dare il meglio in ciò che fanno.

Electronic Arts è un datore di lavoro che rispetta le pari opportunità. Tutte le decisioni di impiego sono prese senza tenere conto di razza, colore, origine nazionale, discendenza, sesso, genere, identità o espressione di genere, orientamento sessuale, età, informazioni genetiche, religione, disabilità, condizione medica, gravidanza, stato civile, stato familiare, stato di veterano, o qualsiasi altra caratteristica protetta dalla legge. In conformità con le leggi vigenti, prendiamo in considerazione anche i candidati qualificati con precedenti penali. EA rende inoltre disponibili strutture lavorative per persone qualificate con disabilità, come richiesto dalle leggi vigenti.