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Informazioni generali

Località: Los Angeles - Chatsworth, California, United States of America 
  • Sede: Vancouver - Great Northern Way
  • Stato:
  • Paese: Canada


ID del ruolo
209661
Tipo di dipendente
Regular Employee
Studio/Reparto
EA Studios - Respawn
Modalità di lavoro flessibile
Hybrid

Descrizione e requisiti

Electronic Arts crea esperienze di intrattenimento di livello superiore che ispirano giocatori e fan in tutto il mondo. Qui, tutti fanno parte della storia. Parte di una comunità che si connette in tutto il mondo. Un luogo dove la creatività prospera, vengono stimolate nuove prospettive e le idee contano. Una squadra in cui tutti possono giocare.

About Respawn Entertainment

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.


Role Overview

As a Technical Lead on our Foundations team, you will drive the evolution of the low-level, performance-critical systems at the core of Apex Legends’ game engine, including CPU performance, memory management, load times, platform support, script compilers, and audio. You will lead a team of senior, versatile engineers, taking ownership of building technical roadmaps and tackling the most complex and impactful engine challenges across diverse domains. In a fast-paced environment with frequent updates, you will carefully plan major technical changes to ensure a stable, shippable codebase. Your role will require exceptional problem-solving, technical expertise, and collaborative leadership to simplify and enhance a mature, complex codebase,  delivering seamless player experiences worldwide.

Responsibilities

  • Lead a team of 7 senior, jack-of-all-trades engineers, fostering a collaborative, solutions-focused environment.

  • Plan and execute large-scale technical changes, ensuring a stable, shippable codebase in a fast-moving environment with frequent updates to millions of players.

  • Tackle complex, cross-domain challenges in areas like build processes, multithreading, CPU optimizations, and script compilers, diving into unfamiliar code with speed and precision.

  • Deeply analyze existing systems to understand their design and constraints, forming a thoughtful vision for simplifying and improving our custom engine.

  • Establish and uphold high quality technical standards, championing process improvements to ensure robust, efficient, and maintainable code.

  • Develop and own long-term staffing plans and technical roadmaps, aligning with the broader engine team’s goals.

  • Mentor engineers at all levels through code reviews, architectural discussions, and hands-on guidance, promoting technical excellence and collaborative problem-solving.

  • Architect, implement, and maintain low-level engine systems using C++, ensuring their reliability, scalability, and performance.

  • Collaborate with cross-disciplinary engineers to resolve complex architectural challenges, proposing and implementing practical and innovative solutions.

  • Optimize critical systems across memory, CPU, and streaming pipelines, proactively addressing performance bottlenecks to deliver seamless player experiences.

  • Lead cross-platform development, owning hardware-specific solutions and ensuring compatibility across Sony, Microsoft, and Nintendo platforms.

  • Debug and resolve complex engine issues in large-scale game environments, taking initiative to uncover and fix critical bugs.

  • Work with partners (e.g., EA Central Tech, Microsoft, Sony, Nintendo) to evaluate and integrate their technology into Apex Legends’ custom engine.

Requirements

  • Passion for creating and playing games, with a drive to improve core game engine systems.

  • Technical Expertise: Expertise in C/C++, software architecture, systems-level programming, and optimizing code, data, and bandwidth for performance and memory efficiency.

  • Versatility: Comfort working across diverse technical areas, including build processes, multithreading, CPU optimizations, and script compilers, with the ability to quickly adapt to unfamiliar codebases.

  • Experience: 10+ years in game development, 5+ years with engine architecture, low-level systems, memory management, concurrency, and multi-threading, plus 3+ years in a technical leadership role where you owned significant technical outcomes.

  • Leadership: Proven ability to lead experienced, versatile engineers, with excellent communication and collaboration skills to align teams around a shared vision.

  • Platform and Tools: Experience with AAA game engines, large codebases, console development (Sony, Microsoft, Nintendo), Windows, Perforce, Visual Studio, and shipping at least one AAA title.

  • Skills: Mastery of debugging, performance optimization using first-party/proprietary profilers, and a solutions-focused approach to cross-disciplinary collaboration.

Bonus 

  • Bachelor’s degree in Computer Science or Mathematics, experience with PS5/Xbox Series S/X, multiplayer AAA game development, or Linux debugging.


Su Electronic Arts
Siamo orgogliosi di avere un ampio catalogo di giochi ed esperienze, sedi in tutto il mondo e opportunità in tutta EA. Diamo valore a adattabilità, resilienza, creatività e curiosità. Dalla leadership che esalta il tuo potenziale alla creazione di spazi per l'apprendimento e la sperimentazione, ti incoraggiamo a fare grandi lavori e a perseguire le opportunità di crescita.

Adottiamo un approccio olistico per i nostri programmi di benefit, enfatizzando il benessere fisico, emotivo, finanziario, lavorativo e collettivo a sostegno di una vita equilibrata. I nostri pacchetti sono pensati per soddisfare le esigenze locali e possono includere copertura sanitaria, assistenza per la salute mentale, risparmi per la pensione, permessi retribuiti, congedi familiari, giochi gratuiti e altro ancora. Creiamo ambienti in cui i nostri team possono sempre dare il meglio in ciò che fanno.

Electronic Arts è un datore di lavoro che rispetta le pari opportunità. Tutte le decisioni di impiego sono prese senza tenere conto di razza, colore, origine nazionale, discendenza, sesso, genere, identità o espressione di genere, orientamento sessuale, età, informazioni genetiche, religione, disabilità, condizione medica, gravidanza, stato civile, stato familiare, stato di veterano, o qualsiasi altra caratteristica protetta dalla legge. In conformità con le leggi vigenti, prendiamo in considerazione anche i candidati qualificati con precedenti penali. EA rende inoltre disponibili strutture lavorative per persone qualificate con disabilità, come richiesto dalle leggi vigenti.