- Sede: Vancouver
- Stato:
- Paese: Canada
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Descrizione e requisiti
EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
Building on an incredible 30-year foundation, we're redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we're taking the largest football club in the world to new heights – and this is just the beginning! With more opportunity than ever to create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC, and welcome everyone to the club!
The Online Software Engineer will help build networked gameplay experiences for our EA SPORTS UFC franchise. We are looking for engineers who enjoy prototyping and planning, adding amazing new features to an existing and beloved game, and improving existing code. You will report to the Operations Development Director and Technical Lead to estimate, build projects and provide excellent results.
Your Responsibilities:
- Use EA's Digital Platform technologies to implement server features and components.
- Create client code to support features and improve multiplayer experiences.
- Improve client and server online systems to improve latency, reliability, scalability, performance, and memory.
- Design and improve on architecture and infrastructure improvements for live systems and workflows.
- Work with partner teams to stand up and maintain online infrastructure and services for the title.
Your Qualifications:
- 2+ years of experience in software development with a C++ focus.
- 1+ years of experience using microservices with REST or GRPC
- 1+ years of experience developing in and debugging multi-threaded/concurrent architectures.
- Familiarity with database technologies (e.g. MySQL, SQL)
- Knowledge of networking protocols (e.g. TCP/IP, UDP).
- Bachelor's degree in computer science or related field, or equivalent training and professional experience.