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Informazioni generali

Località: Edmonton, Alberta, Canada 
  • Sede: Vancouver
  • Stato:
  • Paese: Canada


ID del ruolo
212271
Tipo di dipendente
Regular Employee
Studio/Reparto
EA Studios - BioWare
Modalità di lavoro flessibile
Hybrid

Descrizione e requisiti

Electronic Arts crea esperienze di intrattenimento di livello superiore che ispirano giocatori e fan in tutto il mondo. Qui, tutti fanno parte della storia. Parte di una comunità che si connette in tutto il mondo. Un luogo dove la creatività prospera, vengono stimolate nuove prospettive e le idee contano. Una squadra in cui tutti possono giocare.

Since 1995, BioWare has been dedicated to creating games defined by rich storytelling, unforgettable characters, and expansive worlds. Over the years, the studio has earned recognition for developing some of the industry's most critically acclaimed titles. Today, BioWare is building on that legacy with the development of the next Mass Effect game, continuing one of the highest-rated and most celebrated series in video game history.

We are looking for a Production Director with a passion for the Mass Effect universe to serve as a high-impact leader on our next Mass Effect title. You will partner closely with creative leadership, studio teams, and internal and external partners to champion the game's vision and ensure its execution at the highest quality bar.

You bring a strong player-first mindset, deep knowledge of the competitive gaming landscape, and a commitment to building inspired teams through mentorship, collaboration, and best-in-class production practices. You are driven to continuously elevate both the game and the team, fostering a strong production culture while translating ambitious ideas into outstanding player experiences.

The Production Director will report to the Executive Producer.

Location: Edmonton, Montreal, Vancouver (hybrid, three days a week onsite at the studio)

Responsibilities:

  • Act as a strategic bridge between creative intent and development execution, translating high-level vision into a clear direction that enables teams to deliver at AAA quality.

  • Provide leadership across the full development lifecycle, anticipating needs, setting executional direction, and ensuring teams are positioned to succeed at each phase.

  • Build and sustain strong coalitions across creative, technical, production, and partner teams, fostering alignment and shared ownership of outcomes.

  • Break down complex creative and technical goals into understandable, actionable components, ensuring teams understand both the why and the how behind their work.

  • Identify and mitigate risks early, drive resolution of cross-team challenges, and make informed tradeoffs that protect quality, schedule, and long-term franchise health.

  • Represent the project and production organization in communications with studio leadership, EA partners, and external stakeholders, including press as needed.

  • Establish and reinforce clear objectives, transparency, and accountability across teams to maintain alignment and momentum.

Qualifications:

  • 10+ years of game development production experience, including senior-level leadership on multiple large-scale AAA titles.

  • Proven ownership on multiple games delivered from early concept through launch and live support, demonstrating strong leadership accountability.

  • Deep expertise in ARPG and RPG development, including systems, content pipelines, player expectations, and competitive analysis.

  • Led complex, multidisciplinary organizations around a shared creative vision.

  • Strong executive presence with an influence-based leadership style that builds trust, resolves ambiguity, and enables decision-making at scale.

  • Experience partnering with external development teams, vendors, publishing, marketing, first-party partners, press and lead initiatives around game showcases.

  • A track record of mentoring senior production leaders, developing high-performing teams, and shaping production culture and best practices at the studio level.



Su Electronic Arts
Siamo orgogliosi di avere un ampio catalogo di giochi ed esperienze, sedi in tutto il mondo e opportunità in tutta EA. Diamo valore a adattabilità, resilienza, creatività e curiosità. Dalla leadership che esalta il tuo potenziale alla creazione di spazi per l'apprendimento e la sperimentazione, ti incoraggiamo a fare grandi lavori e a perseguire le opportunità di crescita.

Adottiamo un approccio olistico per i nostri programmi di benefit, enfatizzando il benessere fisico, emotivo, finanziario, lavorativo e collettivo a sostegno di una vita equilibrata. I nostri pacchetti sono pensati per soddisfare le esigenze locali e possono includere copertura sanitaria, assistenza per la salute mentale, risparmi per la pensione, permessi retribuiti, congedi familiari, giochi gratuiti e altro ancora. Creiamo ambienti in cui i nostri team possono sempre dare il meglio in ciò che fanno.

Electronic Arts è un datore di lavoro che rispetta le pari opportunità. Tutte le decisioni di impiego sono prese senza tenere conto di razza, colore, origine nazionale, discendenza, sesso, genere, identità o espressione di genere, orientamento sessuale, età, informazioni genetiche, religione, disabilità, condizione medica, gravidanza, stato civile, stato familiare, stato di veterano, o qualsiasi altra caratteristica protetta dalla legge. In conformità con le leggi vigenti, prendiamo in considerazione anche i candidati qualificati con precedenti penali. EA rende inoltre disponibili strutture lavorative per persone qualificate con disabilità, come richiesto dalle leggi vigenti.