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Informazioni generali

Località: Vancouver, British Columbia, Canada 
ID del ruolo
209511
Tipo di dipendente
Regular Employee
Studio/Reparto
Maxis
Modalità di lavoro flessibile
Hybrid

Descrizione e requisiti

Electronic Arts crea esperienze di intrattenimento di livello superiore che ispirano giocatori e fan in tutto il mondo. Qui, tutti fanno parte della storia. Parte di una comunità che si connette in tutto il mondo. Un luogo dove la creatività prospera, vengono stimolate nuove prospettive e le idee contano. Una squadra in cui tutti possono giocare.

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.

Location: Hybrid, Vancouver three days a week onsite at the studio.

As a Senior Animator with Maxis, you will work with our art, animation, and tech teams to explore new workflows and technologies within the animation sphere of game development, including emerging tools and systems that enhance automation. This is a collaborative environment across multiple products focused on R&D to help improve the quality and quantity of the asset creation process. You will also present and guide other Sims members through the innovations and developments, offering your perspective, artistic opinions, and proposed workflow insertions. Overall, you will seek opportunities to enhance our games through surfacing and adopting modern technologies that harmonize with our unique products.

You will be reporting to the Development Director.

Responsibilities:

  • Research

    • Iterating and validating functionality of existing and upcoming animation systems

    • Create temporary assets for the purpose of technical prototyping and research

    • Assess the latest technologies to evaluate viability for The Sims franchise

    • Open to emerging technology research and systems

  • Partnership

    • Improve upon team projects with our product partners

    • Provide and translate feedback to our technical partners

    • Represent and prioritize the interests of our partner teams through the lens of the animation craft

    • Independently guide initiative progress and action items across partnering disciplines

  • Supporting Tech

    • Be an important partner in evaluating and testing new tools, workflows and pipeline systems in Maya, Unreal, and other tools for future development.

    • Support Animation, Tech Animation and Tech Art across multiple prototypes, while targeting and advocating for the Animation vision across multiple products.

  • Documentation / Communication

    • Document R&D efforts of technical evaluations to entire teams

    • Present work to members of the team at multiple levels.

Qualifications:

  • 5+ years experience working in game development and content creation.

  • Knowledge of stylized hand-keyed animation and motion capture clean up

  • Collaborate across discipline peers

  • Use and troubleshoot animation issues in Maya, Unreal, and in-game Engine

  • Experience with pre-production through prototyping and R&D relating to development of animation tools and systems

  • Experience overseeing animation systems from start to finish, as an animation customer in partnership with technical disciplines

  • Understanding of documentation software like Miro, Coda, and Google Workspace

  • History of promoting your ideas and gaining agreement across a larger audience

  • Worked with designing and hooking up node-based systems (state machines)

  • Experience in documentation of research and presenting to peers and animators.

  • You enjoy exploration, research, and tinkering with technology.

Materials required for the Application

Reel (through website, blog, or online gallery)



Su Electronic Arts
Siamo orgogliosi di avere un ampio catalogo di giochi ed esperienze, sedi in tutto il mondo e opportunità in tutta EA. Diamo valore a adattabilità, resilienza, creatività e curiosità. Dalla leadership che esalta il tuo potenziale alla creazione di spazi per l'apprendimento e la sperimentazione, ti incoraggiamo a fare grandi lavori e a perseguire le opportunità di crescita.

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Electronic Arts è un datore di lavoro che rispetta le pari opportunità. Tutte le decisioni di impiego sono prese senza tenere conto di razza, colore, origine nazionale, discendenza, sesso, genere, identità o espressione di genere, orientamento sessuale, età, informazioni genetiche, religione, disabilità, condizione medica, gravidanza, stato civile, stato familiare, stato di veterano, o qualsiasi altra caratteristica protetta dalla legge. In conformità con le leggi vigenti, prendiamo in considerazione anche i candidati qualificati con precedenti penali. EA rende inoltre disponibili strutture lavorative per persone qualificate con disabilità, come richiesto dalle leggi vigenti.