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Informazioni generali

Località: Stockholm, Stockholm County, Sweden 
ID del ruolo
210215
Tipo di dipendente
Regular Employee
Studio/Reparto
EA Studios - DICE Stockholm
Modalità di lavoro flessibile
Hybrid

Descrizione e requisiti

Electronic Arts crea esperienze di intrattenimento di livello superiore che ispirano giocatori e fan in tutto il mondo. Qui, tutti fanno parte della storia. Parte di una comunità che si connette in tutto il mondo. Un luogo dove la creatività prospera, vengono stimolate nuove prospettive e le idee contano. Una squadra in cui tutti possono giocare.

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.

 

LET’S PUSH THINGS FORWARD

 

DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!

 

We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.

 

At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.

 

We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.

 

Level Design Supervisor 

Are you passionate about multiplayer shooters and excited to shape iconic Battlefield moments? EA DICE is looking for a Senior Level Designer to help lead the design of engaging, memorable multiplayer maps in collaboration with our global co-development (codev) partners. In this key role, you’ll report to the Studio Level Design Director and take ownership of the multiplayer map experience from concept to final polish.

This role is ideal for someone who enjoys working across teams, cultures, and time zones to shape gameplay experiences that millions of players will enjoy. You'll collaborate with multiple studios to guide the vision, pacing, and layout of multiplayer maps—helping bring the Battlefield experience to life across several unique environments.

 

What You’ll Do

  • Own the multiplayer map experience from initial concept through post-launch refinement, ensuring consistent quality and alignment with the project level design direction.
  • Lead and inspire international co-development teams, providing design direction, technical guidance, and design mentorship to deliver high-quality multiplayer experiences.
  • Partner closely with art, narrative, gameplay, and technical teams to deliver a cohesive, player-first experience across all disciplines.
  • Champion the design vision—balancing moment-to-moment action, long-term engagement, and strategic depth.
  • Teach and enforce design best practices, raising the overall quality bar across partner teams.
  • Facilitate clear, decisive communication across multiple studios, resolving design challenges with creative and technical solutions.
  • Provide hands-on contributions to level design when needed.
  • Drive innovation in map design, leveraging player feedback, data, and competitive analysis to evolve the Battlefield experience.

 

What We’re Looking For

  • 7+ years of multiplayer level design experience, including multiple shipped AAA titles in the shooter/action genre.
  • Proven track record of leading cross-disciplinary teams and delivering high-quality multiplayer content at scale.
  • Strong proficiency in blockout tools, iteration workflows, and proprietary or industry-standard level editors.
  • Demonstrated ability to set and maintain a creative vision while aligning diverse teams to that vision.
  • Exceptional communication skills with a collaborative, player-first mindset.
  • Experience working in multi-studio, co-development pipelines.
  • Strategic thinker with a proactive, solution-oriented approach to design challenges.

 



Su Electronic Arts
Siamo orgogliosi di avere un ampio catalogo di giochi ed esperienze, sedi in tutto il mondo e opportunità in tutta EA. Diamo valore a adattabilità, resilienza, creatività e curiosità. Dalla leadership che esalta il tuo potenziale alla creazione di spazi per l'apprendimento e la sperimentazione, ti incoraggiamo a fare grandi lavori e a perseguire le opportunità di crescita.

Adottiamo un approccio olistico per i nostri programmi di benefit, enfatizzando il benessere fisico, emotivo, finanziario, lavorativo e collettivo a sostegno di una vita equilibrata. I nostri pacchetti sono pensati per soddisfare le esigenze locali e possono includere copertura sanitaria, assistenza per la salute mentale, risparmi per la pensione, permessi retribuiti, congedi familiari, giochi gratuiti e altro ancora. Creiamo ambienti in cui i nostri team possono sempre dare il meglio in ciò che fanno.

Electronic Arts è un datore di lavoro che rispetta le pari opportunità. Tutte le decisioni di impiego sono prese senza tenere conto di razza, colore, origine nazionale, discendenza, sesso, genere, identità o espressione di genere, orientamento sessuale, età, informazioni genetiche, religione, disabilità, condizione medica, gravidanza, stato civile, stato familiare, stato di veterano, o qualsiasi altra caratteristica protetta dalla legge. In conformità con le leggi vigenti, prendiamo in considerazione anche i candidati qualificati con precedenti penali. EA rende inoltre disponibili strutture lavorative per persone qualificate con disabilità, come richiesto dalle leggi vigenti.