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Informazioni generali

Località: Redwood City, California, United States of America 
ID del ruolo
209445
Tipo di dipendente
Regular Employee
Studio/Reparto
Other
Modalità di lavoro flessibile
Hybrid

Descrizione e requisiti

Electronic Arts crea esperienze di intrattenimento di livello superiore che ispirano giocatori e fan in tutto il mondo. Qui, tutti fanno parte della storia. Parte di una comunità che si connette in tutto il mondo. Un luogo dove la creatività prospera, vengono stimolate nuove prospettive e le idee contano. Una squadra in cui tutti possono giocare.

Who we are

The future of entertainment is interactive, and our Ventures Group plays an important role in this future by building content, culture, and community that take us Beyond Gaming. We empower audiences to Play, Create, Watch, and Connect across our amazing franchises and experiences, including The Sims, Madden NFL, EA SPORTS FC, Apex Legends, and Battlefield. We’re a multi-functional group, with world-class expertise in building fandom, driving interactive storytelling, and positioning our franchises at the center of the broader entertainment ecosystem.

What We’re Building

Project Air is a new kind of mobile platform — part creative stage, part storytelling tool, part social experience — powered by AI and real-time interaction. Imagine the creative freedom and discovery of TikTok, the emotional texture of Pixar, and the emergent storytelling of the Sims, fused into something entirely new.

We're building a space where people don't just watch or post — they create, perform, and co-invent new characters, stories, and worlds. It's expressive, emotional, and deeply interactive.

The Role

As a Senior Product Designer , you’ll shape critical parts of the user experience of Project Air, with a focus on interaction patterns, motion language, and visual craft that bring the product to life. You’ll partner closely with Product, Engineering, and Marketing to prototype novel, AI-powered experiences and ship a delightful, high-performance mobile app.

What You’ll Do

  • Design high-impact product surfaces and interaction flows, with emphasis on motion and visual craft that balance utility, delight, and speed.

  • Establish reusable UI components and interaction patterns in close partnership with Engineering, with clear documentation to ensure implementation consistency.


  • Lead the definition of our motion and storytelling system using tools like Rive, After Effects, Lottie, or SwiftUI; deliver lightweight, performant animations that scale across the app.

  • Prototype rapidly (Figma/Prototyping tools/SwiftUI) to explore new AI-driven interactions and reduce ambiguity before build.

  • Collaborate with Product & Research to run lean usability tests; translate insights into iterative design improvements.

  • Partner with Engineering to ensure high-quality implementation (redlines, specs, accessibility criteria, QA on device).

  • Contribute to brand expression inside the product (empty states, microcopy, launch moments) and support marketing with key product visuals when needed.

  • Uphold accessibility and performance best practices; instrument and review design quality via analytics and user feedback loops.

  • Participate in critiques and cross-functional reviews; communicate decisions with clarity and rationale.

What You Bring

  • 5+ years of experience in digital product design with measurable impact on mobile UX and shipped consumer products.

  • Portfolio demonstrating excellent interaction design, visual craft, and thoughtful motion in real-world, shipped experiences.

  • Fluency in Figma and comfort with motion/interaction tools (Rive, After Effects, Lottie, and/or SwiftUI).

  • Strong storytelling instincts—clear hierarchies, pacing, and emotion in interface design.

  • Experience collaborating closely with Product and Engineering in fast, iterative environments (0→1 and 1→n).

  • Curiosity for new creative technologies (AI, real-time systems, mobile-native formats) and how they unlock new UX patterns.

  • Clear written and verbal communication; ability to give and receive feedback with a high bar for craft.

Why Join Us

  • Shape the soul of a product that blends AI, emotion, and play.

  • Work with a world-class, multidisciplinary team inside EA’s Ventures group.

  • Invent new experiences at the intersection of storytelling, character, and real-time technology.

  • Help define the future of human-AI collaboration — from the inside.



Su Electronic Arts
Siamo orgogliosi di avere un ampio catalogo di giochi ed esperienze, sedi in tutto il mondo e opportunità in tutta EA. Diamo valore a adattabilità, resilienza, creatività e curiosità. Dalla leadership che esalta il tuo potenziale alla creazione di spazi per l'apprendimento e la sperimentazione, ti incoraggiamo a fare grandi lavori e a perseguire le opportunità di crescita.

Adottiamo un approccio olistico per i nostri programmi di benefit, enfatizzando il benessere fisico, emotivo, finanziario, lavorativo e collettivo a sostegno di una vita equilibrata. I nostri pacchetti sono pensati per soddisfare le esigenze locali e possono includere copertura sanitaria, assistenza per la salute mentale, risparmi per la pensione, permessi retribuiti, congedi familiari, giochi gratuiti e altro ancora. Creiamo ambienti in cui i nostri team possono sempre dare il meglio in ciò che fanno.

Electronic Arts è un datore di lavoro che rispetta le pari opportunità. Tutte le decisioni di impiego sono prese senza tenere conto di razza, colore, origine nazionale, discendenza, sesso, genere, identità o espressione di genere, orientamento sessuale, età, informazioni genetiche, religione, disabilità, condizione medica, gravidanza, stato civile, stato familiare, stato di veterano, o qualsiasi altra caratteristica protetta dalla legge. In conformità con le leggi vigenti, prendiamo in considerazione anche i candidati qualificati con precedenti penali. EA rende inoltre disponibili strutture lavorative per persone qualificate con disabilità, come richiesto dalle leggi vigenti.