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Informazioni generali

Località: Victoria, British Columbia, Canada 
  • Sede: Victoria
  • Stato:
  • Paese: Canada

  • Sede: Orlando
  • Stato:
  • Paese: United States of America

  • Sede: Offsite - Washington
  • Stato:
  • Paese: United States of America


ID del ruolo
205627
Tipo di dipendente
Regular Employee
Studio/Reparto
EA Studios - SPORTS
Modalità di lavoro flessibile
Hybrid

Descrizione e requisiti

Siamo un team globale di creatori, narratori, tecnologi, creatori di esperienze, innovatori e molto altro ancora. Crediamo che giochi ed esperienze straordinarie partano da squadre tanto diverse quanto i giocatori e le community per cui lavoriamo. A Electronic Arts, l'unico limite è la tua immaginazione.

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC, NHL® hockey, NBA LIVE basketball, and EA SPORTS UFC.


American Football games (Madden, College Football and new projects) are developed at EA's Tiburon Studios in Orlando, FL, Madrid, Spain and Victoria BC Canada by a team that prides itself on innovation and creative collaboration. We're looking for talent with an experience with sports to create experiences that connect with football fans around the world to grow the love of the sport.


You will report to a Software Engineering Manager. As an Advanced to Senior Rendering Software Engineer, your implementations will change how Sports creates games. You will be a part of ensuring the studio and adopt new technology and always improve the way we work. Within Sports and EA, you will have a driving partnership with the Frostbite development team, you will work with leading industry talent in one of the world's largest and leading game development communities. You will participate in both internal and external graphics conferences to both gain and share knowledge.

 

Your Responsibilities:

  • You will develop core rendering features, engine components and tools.
  • You will research and implement rendering techniques.
  • You will create reusable and flexible rendering technologies.
  • You will write technical design specifications.
  • You will design, maintains, implements, tests and debug code, pipelines and other rendering-related sub-components and packages.
  • You will improve rendering modules of a game engine.
  • Stay up to date with latest hardware & software changes enhancing the rendering domain.

 

Your Qualifications:

  • 7+ years of experience professional software development experience
  • 5+ years of experience working on or creating real-time rendering engines.
  • 3+ years of experience developing rendering techniques and implementing white papers
  • 3+ years of experience in modern graphics APIs such as DirectX12, Vulkan, or Metal
  • 5+ years of experience with the following: PC, PS4, Xbox One, PS5, Xbox Series S/X
  • 3+ years of experience with graphics performance analysis, optimization, and associated tools such as PIX, RenderDoc, Razor
  • 3+ years of experience with art and content pipelines and workflows
  • 5+ years of experience investigating and optimizing low-level game engine code on multiple platforms
  • Communication ability that supports an open working environment regarding feedback
  • A desire to improve visual quality together with art and design
  • Stay up to date with latest and the greatest techniques in computer graphics
  • Excellent debugging and multi-threading skills