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Description & Requirements
EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
Our Advanced Technology Group is part of the EA SPORTS Technology organization, focusing on identifying and creating new, scalable technologies for game teams. We are looking for close collaboration with game teams, central art teams, and the Frostbite engine team; though the technologies developed can apply to many different engines, environments, and hardware platforms. You will work on our strategic, multi-year projects focused on improved creation pipelines and runtime functionality, both users facing and internal, for all EA SPORTS titles.
As a Generalist Software Engineer, you will be a part of the game creation process, including architectural design, implementation, and debugging on multiple platforms—working on complex problems with Designers, Artists and other Engineers in domains including rendering, gameplay, audio, user interface, online, physics, databases, and tools. You will report to the team's manager and work with your peers on developing the game's foundation layer.
Your Responsibilities:
You will work on technical solutions covering main aspects of game-development, covering main areas of game development technologies, game features and optimizations of frame-rate and load-times
You will work with other domain owners to integrate and develop technologies into the game
You will analyze impact to above mentioned metrics throughout the development cycle
You will provide feedback, guidance and solutions for improvement and optimizations
Your Qualifications:
6+ years of experience in C++ software development
Proficiency in integrating and maintaining large-scale systems covering multiple domains
Understanding of memory management, multiple processor use, and run-time optimization
Knowledge of assembler, scripting languages (Phyton, Lua) and C#
Experience with 3rd party APIs
Skills debugging complex applications
Knowledge of job-based architectures might come in handy
Strong understanding of geometry, linear algebra, calculus, and physics as they pertain to transformations and motions in 3D Space
Bachelor's degree in computer science or related field, or equivalent training and professional experience
Experience with any of these beneficial, but not required: XBOX and PlayStation platforms; Mobile, PC, or Cloud-based games, graphics libraries such as DirectX, OpenGL, or Metal, static and performance