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Description & Requirements
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.
Our shipped titles include the critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor, and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.
We're looking for a Sound Designer to join our team and help us deliver our next incredible experience for players.
Note: (1) This role does not involve music composition. (2) The role would be hybrid, so candidates need to be based near an EA hub studio, preferably Chatsworth, CA.
Responsibilities
Design and edit interactive sound effects for gameplay systems, characters, abilities, environments, and UI using Reaper.
Integrate and tune audio assets using Wwise, Unreal Engine, and proprietary tools.
Use creative audio processing to craft sounds that are clear, impactful, and responsive in gameplay, and support the narrative.
Balance, mix, and troubleshoot sounds in-game to ensure clarity, consistency, and performance.
Collaborate with other departments to ensure audio supports gameplay and narrative intent.
Help maintain and improve audio pipelines, documentation, and best practices.
Qualifications
5+ years of experience on AAA titles with a focus on high quality sound design. Ideally, you have shipped 1 or more games.
Advanced sound design abilities combined with a deep understanding of technical audio systems and workflows.
Skilled in integrating audio using game engines and audio middleware, especially Wwise and Unreal Engine.
Proficiency with DAWs, audio editing tools, and plugins such as Reaper or Pro Tools.
Ability to quickly learn new in-house audio tools and workflows.
Able to communicate effectively within and outside of the audio team.
Enthusiastic about game audio.
Builds and maintains positive working relationships with cross-functional teams.
As part of your application, please provide:
An up-to-date resume and cover letter
A show-reel demonstrating your skills
As part of the application process, we may ask you to perform a sound test.