- Home
- ...
- Posizioni aperte
- Dettagli posizione
Descrizione e requisiti
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
LET’S PUSH THINGS FORWARD
DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!
We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.
At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.
We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
Runtime Technical Artist
We are looking for a Technical Artist who guides the practical implementation into the artistic process. You will support the Technical Art Director to follow through on the Technical Art Direction, helping the wider art team with technical solutions in the engine and answers to the Technical Art Director as the day-to-day manager.
Responsibilities
- Flag and communicate concerns regarding a potential mismatch between artistic goals and practical reality.
- Provide technical feedback to the artists.
- Ensure production setup keeps up with industry developments.
- Research and develop workflows & best practices.
- Identify problems and find solutions.
- Review content and the game to ensure consistency, quality and compliance with performance goals.
Qualifications:
- Has a strong understanding of content creation, 3D engines and shading.
- Has a strong understanding of content performance and performance debugging.
- A people person who is able to work with a broad group of developers in a collaborative way.