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Informazioni generali

Località: Hyderabad, Telangana, India 
ID del ruolo
211088
Tipo di dipendente
Regular Employee
Studio/Reparto
CT - IT
Modalità di lavoro flessibile
Hybrid

Descrizione e requisiti

Electronic Arts crea esperienze di intrattenimento di livello superiore che ispirano giocatori e fan in tutto il mondo. Qui, tutti fanno parte della storia. Parte di una comunità che si connette in tutto il mondo. Un luogo dove la creatività prospera, vengono stimolate nuove prospettive e le idee contano. Una squadra in cui tutti possono giocare.

Software Engineer II - Online Backend for Gameplay Services


We Are EA

And we make games - How cool is that? In fact, we entertain millions of people across the globe with the most amazing and immersive interactive software in the industry. But making games is challenging. That's why we employ the most creative and passionate people in the industry.


The Challenge Ahead:

Our platform powers online features for EA’s games, serving millions of users each day. We live, breathe, and dream about how we can make every player’s multiplayer experience memorable. We develop services and SDKs in collaboration with EA’s game studios for matchmaking, stats and leaderboards, achievements, game replays, VOIP, and game networking. 


Our primary mission is to enrich the player’s gaming experience by meticulously optimizing the matchmaking process. We believe that effective matchmaking is the cornerstone of any successful multiplayer gaming experience, and we are committed to perfecting this aspect of our service. We continuously reflect and probe various elements to ensure the player’s gaming encounters are both fun and challenging


What does an Online Backend Engineer do?

As an Online Backend Software Engineer in Gameplay Services, your focus will be on designing and implementing scalable, distributed backend systems that power our matchmaking, integrated in EA’s biggest titles and enjoyed by millions of players worldwide. You will collaborate closely with your team and partner studios to maintain, enhance, and extend our core services.


You'll contribute throughout the product development lifecycle: gathering requirements, designing solutions, coding, testing, and deploying features to production. Your work will ensure high performance, stability, and a seamless experience for our players, and you’ll continuously seek creative ways to improve both new and existing systems.


Responsibilities:

  • Design brand new services covering all aspects from storage to application logic to management console

  • Enhance and add features to existing systems

  • Research and select new best-of-breed technologies to meet challenging requirements

  • Communicate with engineers from across the company to deliver the next generation of online features for both established and not-yet-released games

  • Aim to optimize performance and scalability of server systems

  • Be a part of the full product cycle for our products, from design and testing to deployment and supporting our LIVE environments and our game team customers

  • Maintain a suite of automated tests that validate the correctness of backend services

  • Advocate for best practices within the engineering team 

  • Work with product managers to improve new features to support EA’s business


Qualifications:

  • Bachelor/Master's degree in Computer Science, Computer Engineering or related field

  • 2+ years professional programming experience with Go/C#/C++

  • Experience with cloud computing products such as AWS EC2, ElastiCache, and ELB

  • Experience with technologies such as Docker, Kubernetes, and Terraform

  • Experience with relational or NoSQL database

  • Experience with all phases of product development lifecycle, including requirement definition, development, test, and product release

  • Adept at solving complex technical problems

  • Strong sense of collaboration

  • Excellent written and verbal communication skills

  • Motivated self-starter and able to operate with autonomy



Bonus Qualifications:

  • Experience with Jenkins and Groovy

  • Experience with Ansible

  • Knowledge of Google gRPC and protobuf

  • Experience with high traffic services and highly scalable, distributed systems

  • Knowledge of scalable data storage and processing technologies such as Cassandra, Apache Spark, and AWS S3

  • Experience with stress testing plus performance tuning and optimization

  • Experience working within the games industries



Su Electronic Arts
Siamo orgogliosi di avere un ampio catalogo di giochi ed esperienze, sedi in tutto il mondo e opportunità in tutta EA. Diamo valore a adattabilità, resilienza, creatività e curiosità. Dalla leadership che esalta il tuo potenziale alla creazione di spazi per l'apprendimento e la sperimentazione, ti incoraggiamo a fare grandi lavori e a perseguire le opportunità di crescita.

Adottiamo un approccio olistico per i nostri programmi di benefit, enfatizzando il benessere fisico, emotivo, finanziario, lavorativo e collettivo a sostegno di una vita equilibrata. I nostri pacchetti sono pensati per soddisfare le esigenze locali e possono includere copertura sanitaria, assistenza per la salute mentale, risparmi per la pensione, permessi retribuiti, congedi familiari, giochi gratuiti e altro ancora. Creiamo ambienti in cui i nostri team possono sempre dare il meglio in ciò che fanno.

Electronic Arts è un datore di lavoro che rispetta le pari opportunità. Tutte le decisioni di impiego sono prese senza tenere conto di razza, colore, origine nazionale, discendenza, sesso, genere, identità o espressione di genere, orientamento sessuale, età, informazioni genetiche, religione, disabilità, condizione medica, gravidanza, stato civile, stato familiare, stato di veterano, o qualsiasi altra caratteristica protetta dalla legge. In conformità con le leggi vigenti, prendiamo in considerazione anche i candidati qualificati con precedenti penali. EA rende inoltre disponibili strutture lavorative per persone qualificate con disabilità, come richiesto dalle leggi vigenti.