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Informazioni generali

Località: Vancouver, British Columbia, Canada 
ID del ruolo
210319
Tipo di dipendente
Regular Employee
Studio/Reparto
Fan Growth
Modalità di lavoro flessibile
Hybrid

Descrizione e requisiti

Electronic Arts crea esperienze di intrattenimento di livello superiore che ispirano giocatori e fan in tutto il mondo. Qui, tutti fanno parte della storia. Parte di una comunità che si connette in tutto il mondo. Un luogo dove la creatività prospera, vengono stimolate nuove prospettive e le idee contano. Una squadra in cui tutti possono giocare.

EA Experiences

Our EA Experiences group is dedicated to ensuring great experiences for our growing communities centered around our world-renowned brands, including fan-favorites like Apex, Battlefield, EA SPORTS FC, Madden NFL and The Sims, just to name a few. We're a multi-functional group, with world-class expertise building fandoms, driving interactive storytelling, and positioning our franchises at the center of the broader entertainment ecosystem. We inspire, connect, and engage fans through culturally relevant content, intentionally architected journeys across channels, and meaningful fan care. Our goal is to provide valuable, easy experiences that fans love – in our games, around our games, and through innovative adjacent experiences to grow and enrich how fans experience EA as we shape the future of entertainment.

Fan Growth


EA’s Fan Growth organization is responsible for elevating the experiences customers get from our entertainment and maximizing their fun. We’re obsessed with the experiences our fans have with EA. We value people who bring new ideas and perspectives to make Fan Growth a great place to be and be from. We celebrate inclusion. It’s just as important for us to create great experiences for our people as for our players. We’re looking for people who will show up excited to work and ready for fun.

Summary

The Software Engineer - Marketing Cinematics designs, develops, and maintains software tools that support game cinematic content creation for producing trailers for our games. This includes working on game engine code (animation, rendering) and production management tools to optimize global production workflows. This position collaborates closely with cinematics designers, animators, technical artists, and other engineers to streamline workflows, improve productivity, and ensure efficient, high-quality visual content creation. 

This is an on-site or hybrid role with 3 days a week in office. You will report to the Sr. Technology Lead in the Marketing Content Production Craft team. Benefits include health coverage with health care spending, retirement savings plan, gym access, free games, and plenty of additional perks!

Responsibilities

  • Analyzing user requirements and existing tools limitations to design and implement efficient software solutions that improve existing processes.

  • Leveraging and implementing AI/ML solutions to maximize both development efficiency and user productivity.

  • Delivering robust, scalable, and maintainable tools in different programming languages and development environments through version control systems for multiple creative purposes.

  • Autonomously investigating and understanding complex game engine systems to fix code issues, optimize inefficiencies, and implement new features following strict quality and code reviewing policies.

  • Mentoring, leading, and coordinating less experienced developers in the team.

  • Generating technical documentation.

  • Collaborating with partner teams in developing shared solutions across different EA domains.

Required Qualifications

  • 5+ years of professional software development experience as a software engineer in multiple types of software applications (desktop, web, game engines, plugins)

  • Expertise in C++ or C# complex applications

  • Expertise with source control software like Perforce or Git

  • Experience with scripting languages (preferably python)

  • Experience with AI tools for fast full-stack cloud application development (coding agents, AWS, MCP, n8n…)

  • Experience in tool development that may include DCC plugins for content creation tools, rendering pipelines, 3D game engines, procedural content generation, character editing tools, 2D and 3D art content pipelines, asset importers/exporters, and GUI development



Su Electronic Arts
Siamo orgogliosi di avere un ampio catalogo di giochi ed esperienze, sedi in tutto il mondo e opportunità in tutta EA. Diamo valore a adattabilità, resilienza, creatività e curiosità. Dalla leadership che esalta il tuo potenziale alla creazione di spazi per l'apprendimento e la sperimentazione, ti incoraggiamo a fare grandi lavori e a perseguire le opportunità di crescita.

Adottiamo un approccio olistico per i nostri programmi di benefit, enfatizzando il benessere fisico, emotivo, finanziario, lavorativo e collettivo a sostegno di una vita equilibrata. I nostri pacchetti sono pensati per soddisfare le esigenze locali e possono includere copertura sanitaria, assistenza per la salute mentale, risparmi per la pensione, permessi retribuiti, congedi familiari, giochi gratuiti e altro ancora. Creiamo ambienti in cui i nostri team possono sempre dare il meglio in ciò che fanno.

Electronic Arts è un datore di lavoro che rispetta le pari opportunità. Tutte le decisioni di impiego sono prese senza tenere conto di razza, colore, origine nazionale, discendenza, sesso, genere, identità o espressione di genere, orientamento sessuale, età, informazioni genetiche, religione, disabilità, condizione medica, gravidanza, stato civile, stato familiare, stato di veterano, o qualsiasi altra caratteristica protetta dalla legge. In conformità con le leggi vigenti, prendiamo in considerazione anche i candidati qualificati con precedenti penali. EA rende inoltre disponibili strutture lavorative per persone qualificate con disabilità, come richiesto dalle leggi vigenti.