Passa ai contenuti

Informazioni generali

Località: Vancouver, British Columbia, Canada 
  • Sede: Vancouver
  • Stato:
  • Paese: Canada


ID del ruolo
207522
Tipo di dipendente
Regular Employee
Studio/Reparto
CTO - Frostbite
Modalità di lavoro flessibile
Hybrid

Descrizione e requisiti

Siamo un team globale di creatori, narratori, tecnologi, creatori di esperienze, innovatori e molto altro ancora. Crediamo che giochi ed esperienze straordinarie partano da squadre tanto diverse quanto i giocatori e le community per cui lavoriamo. A Electronic Arts, l'unico limite è la tua immaginazione.

We are Frostbite

Frostbite is EA's state-of-the-art multi-platform game development engine, powering games such as EA SPORTS FC, Madden, Battlefield, Need for Speed and Skate. Join us in driving the next evolution in games.

What we are looking for

The Frostbite Tech Art and Content team is a group of seasoned technical artists and content creators passionate about delivering tools, features and solutions that empower our game team partners. We work directly with our product and engineering peers in the development of the Frostbite engine. 

We are looking for a technical art generalist to support content creation for training, feature validation and identify workflow improvements. Reporting to the Director of Content, the role will focus on your skills with animation systems, essential character solutions and knowledge of cinematic tools.  

You are a technical artist or animator with experience building content solutions that help identify workflow improvement opportunities. You love helping peers solve challenging and complex production problems. You’re easy going, sensible and people enjoy working with you. You have clear thoughtful opinions built on both experience and listening to the needs of others.  

Key Responsibilities

  • Build examples showcasing animation and character tools with support for cinematic tools.

  • Collaborate with Technical Artists, Product Managers and Engineers on Frostbite tool development.

  • Create training materials for the Frostbite content creator community.

  • Maintain infrastructure resources for the technical art team.

  • Stay updated on game development standards to inform workflows.

  • Role is remote hybrid with flexible office/home work balance.

Required Experience

  • Understanding of animation systems, character setup, and comfortable with cinematic workflows.

  • Mid to senior level with a minimum 2+ years as a technical artist, animator, or content creator.

  • Experience with real-time game engines and DCC tools.

  • Empathy for the user-experience and building solutions that empower content creators across all Frostbite games.

  • Proficient in scripting (Python) and node-based solutions (Blueprints).

  • Understand the challenges and complexities of daily game development production