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Informazioni generali

Località: Gothenburg, Sweden 
  • Sede: Stockholm
  • Stato:
  • Paese: Sweden


ID del ruolo
201134
Tipo di dipendente
Regular Employee
Studio/Reparto
CTO - Frostbite
Modalità di lavoro flessibile
Hybrid

Descrizione e requisiti

Siamo un team globale di creatori, narratori, tecnologi, creatori di esperienze, innovatori e molto altro ancora. Crediamo che giochi ed esperienze straordinarie partano da squadre tanto diverse quanto i giocatori e le community per cui lavoriamo. A Electronic Arts, l'unico limite è la tua immaginazione.


Frostbite is EA’s proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build.  Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline. 

Learn More

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA delivers games, content and online services for consoles, personal computers, mobile phones and tablets.

What does an Environment Director do?

As an Environment Director, you will report to Frostbite's Technical Art Leadership. As a part of the Frostbite Technical Art team, you will help make our development process more creator-centric by serving as a link between engineers and game creators.

What we are looking for

You are an environment director experienced in content creation, asset building in DCC tools and game engines. You are passionate about content workflows, pipelines, and improving the creator experience within game engines. Your expertise in navigating the challenges of content creation and game engines will help us push the boundaries of the latest tools and workflows released by Frostbite to game teams. You enjoy working across multiple feature domains to build the best creator experience.

You will

  • Build a positive working relationship with Product and Engineering teams, and users of Frostbite – including its tools – on partner game teams.

  • Analyze the current system and contribute constructive feedback to Product and Engineering on improvements from content creator perspective.

  • Design and help implement content workflows around different domain systems

  • Collaborate with multiple Product Domains to take ownership and lead the improvement of Worlds and Environment creation workflows

You will need

  • At least 5+ years of game/film production experience. You have completed more than 2 AAA games/movies.

  • Extensive experience of developing Worlds and Environment content.

  • Experience with a diversity of content creation tools within a game engine.

  • Strong interest in improving content creation workflows in game engine.

  • Proficient knowledge of 2D and 3D DCC tools (such as Photoshop and Maya).

  • A willingness to jump into the unknown and solve new problems and to resolve challenges and limitations facing content creators

  • Effective at communicating with different audiences.

  • Experience in content creation using Procedural tools and workflows