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Informazioni generali

Località: Offsite - Canada BC, British Columbia, Canada 
ID del ruolo
207426
Tipo di dipendente
Temporary Employee
Studio/Reparto
EA Studios - EA Create
Modalità di lavoro flessibile
Off Site

Descrizione e requisiti

Siamo un team globale di creatori, narratori, tecnologi, creatori di esperienze, innovatori e molto altro ancora. Crediamo che giochi ed esperienze straordinarie partano da squadre tanto diverse quanto i giocatori e le community per cui lavoriamo. A Electronic Arts, l'unico limite è la tua immaginazione.

Speech Artist - EA Create Audio

Location: Vancouver, British Columbia, Canada - Hybrid/On-site

 

Who We Are

EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams comprise artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We are a diverse team, unified through collaboration, culture and craft. 

 

EA Create Audio is a team of high performance audio creators. We are designers, implementers, managers, directors and editors. We work on titles that span continents and genres and are committed to serving our titles with absolute integrity and a focus on quality.

The Challenge Ahead

We are seeking a talented Speech Artist to join our team on an exciting FPS game. In this role, you will collaborate within a team of VO artist peers, game designers and directors to edit and implement speech recordings, enhancing the player experience through the game’s narrative.
 
 This position requires professional audio editing and file management expertise, as well as familiarity with game development tools and processes. It's an excellent opportunity for audio artists experienced in video game speech and narrative development to add one of the industry's leading franchises to their portfolio.
 

 Responsibilities:

  • Implement and refine mission dialogue within the game engine.
  • Collaborate with VO Designers, Narrative, and Level Designers to develop mission dialogue.
  • Manage lines/scripts using the internal VO tool/database and generate placeholder TTS assets.
  • Support prototyping of systemic VO for squad, friendly, and enemy AI.
  • Analyze narrative scripts to interpret requirements for speech features
  • Prepare scripts and reference materials for recording sessions.
     Update VO assets and the VO tool database with content from sessions and outsourced editors.
  • Editing, post-production, and implementation of VO recordings captured during performance capture sessions.
  • Potentially oversee recording sessions remotely to ensure line context accuracy with the Talent Director.
  • Ensure build stability procedures are followed and tasks get completed on time

Qualifications:

  • Proficiency with DAWs and standard audio processing tools.

  • Experience in video game narrative development and speech feature design.

  • Skilled in audio editing, especially speech recordings.

  • Ability to track and manage VO script changes and their impact on audio features.

  • Familiarity with content and project management tools like Perforce/JIRA.

  • Experience with node-based logic systems (e.g. Unreal, MaxMSP, Frostbite).

  • Strong organizational, multitasking, and prioritization skills.

Excellent communication and interpersonal skills.