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Informazioni generali

Località: Los Angeles - Chatsworth, California, United States of America 
  • Sede: Vancouver - Great Northern Way
  • Stato:
  • Paese: Canada


ID del ruolo
207963
Tipo di dipendente
Regular Employee
Studio/Reparto
EA Studios - Respawn
Modalità di lavoro flessibile
Hybrid

Descrizione e requisiti

Siamo un team globale di creatori, narratori, tecnologi, creatori di esperienze, innovatori e molto altro ancora. Crediamo che giochi ed esperienze straordinarie partano da squadre tanto diverse quanto i giocatori e le community per cui lavoriamo. A Electronic Arts, l'unico limite è la tua immaginazione.

Founded in 2010 by the original creators of the Call of Duty franchise, Respawn was created with the philosophy that when accomplished people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the roster of studios at Electronic Arts, this remains our guiding principle. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry. 

We are looking for a Senior Technical Animator to join our Star Wars Jedi team. The Senior Technical Animator will play a key role in creating high quality rigs as well as supporting our motion capture pipeline. This position reports to the Technical Art Director. 

Responsibilities 

You will: 

● Support and debug motion capture pipelines. 

● Ramp uponexisting animation systems, tools, and pipelines to provide support and debugging. 

● Collaborate with design, character art, animation, and outsourcing teams to ensure character fidelity. 

Qualifications 

● 3+ years of technical animation experience. 

● At least one shipped AAA title as a Senior Technical Animator or above. 

● Experience creating and managing motion capture pipelines. 

● Expertise in rigging and skinning assets. 

● Proficiency with Autodesk Maya and Motion Builder. 

● Must have experience with Maya and Mobu Python tool creation. 

● An understanding of linear algebra. 

● Ability to identify and resolve issues quickly while exercising decision-making skills. 

● Experience testing and reviewing your own work with attention to detail. 

● Strong collaboration skills with the animation disciplines. 

● Passion for games and high-quality animation. 

If this opportunity sounds like a great fit for you, please submit your resume, and we will get back to you once we have reviewed it