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Informazioni generali

Località: Montreal, Quebec, Canada 
ID del ruolo
211576
Tipo di dipendente
Regular Employee
Studio/Reparto
EA Studios - Motive Montreal
Modalità di lavoro flessibile
Hybrid

Descrizione e requisiti

Electronic Arts crea esperienze di intrattenimento di livello superiore che ispirano giocatori e fan in tutto il mondo. Qui, tutti fanno parte della storia. Parte di una comunità che si connette in tutto il mondo. Un luogo dove la creatività prospera, vengono stimolate nuove prospettive e le idee contano. Una squadra in cui tutti possono giocare.

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Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC. 

United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.

Based in Montreal, a city booming with culture, art, creativity, and technology – we play with purpose and are dedicated to making legacy-defining games. 

We’re a passionate team out to change the game—not just how games are made and played, but also how a studio and its team members can thrive. We do this by promoting an inclusive culture, a safe place to be yourself, and by nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.

Join us on this extraordinary journey.

The Motive Battlefield team is looking for a Voice Over Designer. As a Voice Over (VO) Designer, you will play an important role in contributing to our game’s overall sound quality, aesthetics and vision. You will work within our sound team to design and integrate systemic and scripted dialog assets for soldiers and commanders (HQ) in a variety of game modes, gameplay scenarios, and cutscenes.

The ideal candidate will have a passion for video games, a drive to create world-class audio and an ability to bring the best out of their team members and peers.


What you'll do:

  • Reporting to the VO Audio Director, you’ll create designs for VO behaviors, implement those behaviors in collaboration with other members of the team, and implement the final dialog files as they become available

  • Use a DAW to edit, name, process and organize voice over sound files

  • Work with an Audio Lead and be responsible for defining VO playback behaviors within an appointed area of the game

  • Implement these voices in our proprietary engine via visual scripting

  • Contribute to VO-adjacent topics like walla and radio chatter

  • Participate in voice over recording and performance capture sessions

  • Test and Quality Control of in-game audio assets

  • Organize and update script documents, design documents, and voice over .wav files

  • Ask for and act on feedback concerning your work. Also provide and act on feedback within the sound team, with a focus on audio execution

  • Be structured; estimate your work, update plans, submit good data into the branch

  • Provide and be responsive to feedback within the sound team

Must Have:

  • Passion to collaborate and solve complex creative and technical challenges in the pursuit of creating an incredibly engaging sonic experience for our players

You Will Have:

  • BA, Technical School Degree, or equivalent work experience in Sound Recording Arts. 

  • Prior work experience on a AA or AAA game development team

  • 3+ years of experience with scripted and systemic voice over

  • Knowledge of \ experience with Performance Capture voice over workflow

  • 3+ years of experience or Knowledge of common voice over microphones, microphone placement, and recording studio setups

  • Basic knowledge of audio theory and audio editing practices; includes knowledge of waveform editing, equalization, compression, mixing, plug-ins

  • Proficiency with audio software / DAW, such as Reaper, Nuendo, Pro Tools, Sound Forge, Vegas, Cubase, Logic

  • Proficiency with audio plug in software such as Waves, FabFilter, iZotope, Soundtoys, etc

  • Experience or knowledge of audio game development tools, such as Wwise, FMOD, or other proprietary Editors

  • You must be committed to growing within your craft, and improving your skills as a VO Designer



Su Electronic Arts
Siamo orgogliosi di avere un ampio catalogo di giochi ed esperienze, sedi in tutto il mondo e opportunità in tutta EA. Diamo valore a adattabilità, resilienza, creatività e curiosità. Dalla leadership che esalta il tuo potenziale alla creazione di spazi per l'apprendimento e la sperimentazione, ti incoraggiamo a fare grandi lavori e a perseguire le opportunità di crescita.

Adottiamo un approccio olistico per i nostri programmi di benefit, enfatizzando il benessere fisico, emotivo, finanziario, lavorativo e collettivo a sostegno di una vita equilibrata. I nostri pacchetti sono pensati per soddisfare le esigenze locali e possono includere copertura sanitaria, assistenza per la salute mentale, risparmi per la pensione, permessi retribuiti, congedi familiari, giochi gratuiti e altro ancora. Creiamo ambienti in cui i nostri team possono sempre dare il meglio in ciò che fanno.

Electronic Arts è un datore di lavoro che rispetta le pari opportunità. Tutte le decisioni di impiego sono prese senza tenere conto di razza, colore, origine nazionale, discendenza, sesso, genere, identità o espressione di genere, orientamento sessuale, età, informazioni genetiche, religione, disabilità, condizione medica, gravidanza, stato civile, stato familiare, stato di veterano, o qualsiasi altra caratteristica protetta dalla legge. In conformità con le leggi vigenti, prendiamo in considerazione anche i candidati qualificati con precedenti penali. EA rende inoltre disponibili strutture lavorative per persone qualificate con disabilità, come richiesto dalle leggi vigenti.