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일반 정보

지역: Vancouver - Great Northern Way, British Columbia, Canada 
  • 장소: Los Angeles - Chatsworth
  • 시/도: California
  • 국가: United States of America

  • 장소: Madison
  • 시/도: Wisconsin
  • 국가: United States of America


역할 ID
214800
근로자 유형
Regular Employee
스튜디오/부서
EA Studios - Respawn
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

Role Overview

Respawn is looking for an experienced Art Director, Hard Surface to help define, elevate, and maintain the visual quality of hard-surface content for Apex Legends. This role will guide the artistic direction of weapons, vehicles, props, environmental technology, gameplay objects, and other mechanical or manufactured assets that contribute to the game’s distinctive competitive sci-fi identity.

As Art Director, Hard Surface, you will partner closely with Character Art, Concept Art, Environment Art, Design, Animation, VFX, Tech Art, Production, and Outsource teams to ensure hard-surface assets are visually striking, readable in gameplay, technically performant, and aligned with the evolving Apex universe.

This is a hands-on leadership role for someone who combines strong taste, production experience, clear direction, and a deep understanding of how form, function, storytelling, and gameplay readability come together in a live-service first-person shooter.

Key Responsibilities

  • Define, uphold, and evolve the core experience hard-surface visual direction for Apex Legends, including weapons, gadgets, props, vehicles, world technology, gameplay objects, and other mechanical or manufactured assets.

  • Ensure hard-surface designs support and evolve Apex’s visual and gameplay pillars: functional sci-fi design, strong material language, player readability, and characterful worldbuilding.

  • Provide clear, actionable creative direction through paintovers, drawovers, reference boards, written feedback, asset reviews, and in-game evaluations.

  • Partner closely with Concept Art, Weapon Art, Character Art, Environment Art, Design, Animation, VFX, Tech Art, Production, and Outsource teams to deliver cohesive, high-quality content.

  • Maintain a high quality bar from concept through final implementation, balancing creative ambition with gameplay clarity, technical performance, production scope, and live-service timelines.

  • Lead reviews with clarity and respect, helping teams solve creative and production challenges while building alignment around visual goals.

  • Mentor artists and external partners, helping strengthen hard-surface design sensibility, technical execution, and overall artistic judgment.

  • Create and refine briefs, style guides, visual targets, benchmarks, and feedback processes that improve consistency and efficiency across hard-surface asset production.

Qualifications

  • Experience art directing weapons, first-person assets, gameplay props, vehicles, grounded sci-fi technology, or environmental hard-surface content.

  • Significant professional experience in game art, with a strong focus on hard-surface art direction, concept, weapon art, vehicle design, prop art, environment technology, or related disciplines.

  • Proven experience shipping high-quality hard-surface content for AAA games, ideally action, shooter, sci-fi, or live-service titles.

  • Strong understanding of visual design principles including silhouette, proportion, shape language, material definition, surface breakup, scale, readability, and functionality.

  • Excellent ability to give clear, constructive, and actionable feedback to internal teams and external partners.

  • Strong knowledge of modern game art pipelines, including concept-to-model workflows, PBR materials, optimization, LODs, engine implementation, and real-time constraints.

  • Experience collaborating across multiple disciplines and balancing creative ambition with gameplay, schedule, and technical needs.

  • Strong communication, leadership, and presentation skills.

  • A portfolio demonstrating excellent hard-surface taste, visual problem-solving, and experience guiding assets from concept to final in-game quality.

What Success Looks Like

A successful Art Director, Hard Surface will help Apex Legends continue to deliver visually iconic, gameplay-readable, and production-ready hard-surface content. They will raise the quality bar across weapons, props, vehicles, gameplay objects, and world technology while supporting the needs of a fast-moving live game. They will be trusted by artists and cross-functional partners as a clear creative leader who can make strong decisions, communicate effectively, and help teams do their best work.



Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지를 강조하는 복리후생 프로그램으로 균형 잡힌 삶을 지원합니다. 당사의 패키지는 지역적 필요에 따라 맞춤형으로 구성되어 있으며, 의료 보험, 정신 건강 지원, 퇴직 연금, 유급 휴가, 가족 휴가, 무료 게임 등이 포함될 수 있습니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.