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일반 정보

지역: Vancouver, British Columbia, Canada 
역할 ID
212040
근로자 유형
Regular Employee
스튜디오/부서
EA Studios - SPORTS
유연근무제
On Site

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

Associate Producer II - EA SPORTS UFC



EA SPORTS is one of the most iconic brands in entertainment, connecting hundreds of millions of players to the sports they love. The EA SPORTS UFC franchise brings the spectacle and intensity of mixed martial arts to a global audience through inventive technology and authentic gameplay. Our team is driven by a mission to build the world’s greatest fighting game, and we are looking for a rising Production leader to help us get there.


This role is ideal for an experienced Associate Producer who is ready to take on broader ownership, drive complex feature development, and develop into a future Production leader on the franchise. You will collaborate closely with creative, technical, and leadership partners to shape outstanding player experiences from concept through final delivery.


Key Responsibilities:

Product Leadership & Feature Ownership

  • Translate product goals into compelling, player-first features and experiences; lead these features from early concept through release.
  • Drive the creation and evolution of high-impact gameplay, systems, and live content features, ensuring clarity of vision, scope, and success criteria.
  • Serve as a primary connection between design, development directors, and partner teams—ensuring alignment on what we are building, why, and how.
  • Partner with Line and Lead Producers to define long-term goals and contribute to the franchise vision.

Cross-Discipline Collaboration

  • Work closely with Design, Engineering, Animation, Art, UX, and QA teams to ensure delivery quality, predictability, and cohesion.
  • Partner with Development Directors to manage schedules, milestones, feature backlogs, and sprint commitments.
  • Identify and communicate dependencies, risks, and opportunities across partner teams and central groups.

Creative & Strategic Thinking

  • Use player feedback, data insights, competitive analysis, and design sensibilities to inform priorities, tuning decisions, and long-term roadmap considerations.
  • Understand and contribute to gameplay feel, balance, and systems design to support polished and responsive MMA gameplay experiences.
  • Represent the voice of the player, synthesizing insights into actionable recommendations for the team.

Communication & Influence

  • Build excitement and alignment around features by pitching concepts, presenting progress, and driving shared understanding across disciplines.
  • Communicate status, risks, and blockers effectively to production and leadership partners.
  • Guide junior team members by modeling strong collaboration, accountability, and creativity.


Required Skills and Qualifications

  • 5+ years of experience in game production, product management, game design, or similar roles within entertainment or technology.
  • Proven experience leading the delivery of features from concept to ship, with strong familiarity in both Agile and waterfall development processes.
  • Experience building online-enabled features and an understanding of matchmaking, social systems, and live service considerations.
  • Demonstrated ability to create staged product plans, user stories, and clear feature requirements.
  • Ability to use data, insights, and player feedback to inform planning and decision-making.
  • Strong communication skills with the ability to influence, align, and motivate teams across disciplines.
  • Experience defining or contributing to feature-level vision and long-term player experience goals.
  • Ability to pitch concepts to leadership and articulate rationale behind priorities and design directions.
  • Comfort guiding or mentoring peers and junior staff in problem-solving and creative thinking.
  • Broad understanding of gameplay fundamentals, balance, pacing, and player engagement drivers.


Bonus Skills

  • Experience with UI/UX or game design.
  • Technical aptitude (scripting or light programming familiarity).
  • Experience working in R&D or innovation-oriented environments.
  • Passion for combat sports, mixed martial arts, UFC, or sports games in general.


What We're Looking For:

Someone who thrives in a collaborative environment, embraces ownership, and brings a player-first mindset. Someone who can take charge of complex features today and grow into a production leader tomorrow. If you are driven by craft excellence, cross-disciplinary problem-solving, and delivering world-class gameplay experiences, we want you on our team.



Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지를 강조하는 복리후생 프로그램으로 균형 잡힌 삶을 지원합니다. 당사의 패키지는 지역적 필요에 따라 맞춤형으로 구성되어 있으며, 의료 보험, 정신 건강 지원, 퇴직 연금, 유급 휴가, 가족 휴가, 무료 게임 등이 포함될 수 있습니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.