- 장소: Stockholm
- 시/도:
- 국가: Sweden
- 장소: Guildford
- 시/도:
- 국가: United Kingdom
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
LET’S PUSH THINGS FORWARD
DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!
We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.
At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.
We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
DICE is looking for an Associate Product Manager focused on monetisation for Battlefield. This candidate must be able to work in a highly cross-functional environment partnering with multiple disciplines to keep our community engaged through high-level execution of our seasonal content. You will play a critical role in delivering day-to-day business performance, while also keeping in mind the best interest of our players.
Associate Product Manager
The focus for the Associate Product Manager will be on the day-to-day operations of the business as it relates to games-as-a-service while supporting the Product Management team on future development ideas. Responsibilities in this role will include, but are not limited to, the following:
- Champion the Player while Balancing the Business - Be the voice of the player, but balance that with the business goals to drive wins on both sides
- Improve Monetization - hypothesize, test, and improve strategies executed through different live ops tools (like in-game messaging, store set up) that will deliver gains on monetisation metrics
- Campaign Management - partner closely with the Production team on all details related to each patch update and product launch. Additionally, partner closely with the Brand and Marketing teams to ensure they are equipped with latest and best information to successfully take our launches to market
- Opportunity Analysis and Planning - support product managers with research and analysis that will help shape the version of key features
- Performance Tracking - partner with the analytics team to postmortem all key launches (seasons, features, promotions) to derive insights that will drive the evolution of our game
- Competitive Insights - stay on top of the competition by supporting the team with competitive insights on new launches, strategies, and tactics deployed that will help inform and shape our roadmap
**Minimum Requirements:**
- 2+ years of product management or similar experience (marketing, production, analytics, etc), preferably from gaming (console, PC, or mobile); entertainment; technology; or consumer products
- Proven track record of working in highly cross-functional environments across production, design, marketing, and analytics teams. We succeed and fail as a team and there's no room for egos
- Self-starter and motivated to work in a fast-paced and ever-evolving environment who can balance their time on their own to deliver results
- Passionate about games, the psychology behind it, and driven to do right by the players while maintaining a focus on the business
- Strong communication skills - both verbally and written
- Experience with data analysis, game systems design, and games as a service
- Understanding of balancing the quantitative (data-informed) and qualitative (player voice)
- MBA preferred