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일반 정보

지역: Orlando, Florida, United States of America 
  • 장소: Victoria
  • 시/도:
  • 국가: Canada


역할 ID
212063
근로자 유형
Regular Employee
스튜디오/부서
EA Studios - SPORTS
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

American Football games (Madden, College Football, and our new project) are developed at EA’s Tiburon Studios in Orlando, FL, Madrid, Spain, and Victoria, BC, Canada by a team that prides itself on innovation and creative collaboration. We’re looking for top technical talent passionate about automation, scalability, and reliability to help redefine how we build, deploy, and operate large-scale connected game experiences for a new title that connects with football fans around the world.


Reporting to a Software Engineering Manager, as an Advanced DevOps & Automation Engineer, you will be responsible for designing, implementing, and maintaining scalable systems and tools that improve developer velocity, build stability, and service reliability across multiple environments. Your work will have a direct impact on how our teams develop, integrate, and deliver world-class sports entertainment experiences.


 *Please note, this position will require a hybrid onsite presence in either Victoria, BC,  Orlando, FL, or Madrid, ES*


Your Responsibilities

  • Design, implement, and maintain robust CI/CD pipelines for game clients, backend services, and tools using python, c#, groovy, c++, and more.

  • Automate build, deployment, and environment management processes across Dev, Staging, and Production.

  • Develop and maintain infrastructure-as-code solutions (e.g., Terraform, Ansible, CloudFormation).

  • Monitor, diagnose, and resolve issues affecting build stability, uptime, and environment health.

  • Collaborate closely with gameplay, backend, and tools engineers to identify and eliminate workflow bottlenecks.

  • Manage version control integrations and branch strategies to ensure stable and consistent release cycles.

  • Implement monitoring, observability, and alerting solutions to ensure proactive service reliability.

  • Drive continuous improvement in deployment practices, including test automation, rollback strategies, and release governance.

  • Contribute to defining and tracking key engineering KPIs, including build success rate, environment uptime, and mean time to recovery (MTTR).

  • Champion DevOps best practices across the studio, helping teams adopt modern, automated workflows.

  • Foster a strong testing culture by actively promoting best practices, mentoring team members, and driving the consistent adoption of effective testing methodologies across the team.


Your Qualifications

  • 7+ years of professional software development or DevOps engineering experience.

  • 5+ years of experience with CI/CD systems such as Jenkins, GitLab CI, or GitHub Actions.

  • 3+ years of experience developing automation for large-scale or live-service environments.

  • Strong scripting skills in Python, Bash, or PowerShell.

  • Experience with containerization and orchestration (Docker, Kubernetes).

  • Experience with one or more cloud providers such as AWS, GCP, or Azure (multi-cloud experience preferred).

  • Hands-on experience with Infrastructure as Code (IaC) frameworks such as Terraform, Ansible, and CloudFormation for scalable, repeatable environment management.

  • Experience with Perforce and/or Git version control workflows.

  • Experience building and maintaining monitoring and alerting systems (Grafana, Prometheus, Datadog, or CloudWatch).

  • Strong understanding of networking, security practices, and environment isolation.

  • Excellent debugging, problem-solving, and communication skills in a collaborative, multi-disciplinary environment.

  • A passion for automation, developer enablement, and building reliable systems that scale.


Bonus

  • Knowledge of Unreal Engine, Frostbite, or other large-scale game engines and build systems.

  • Experience with artifact management, distributed caching, and CI parallelization.

  • Familiarity with secure software development practices, including secrets management and automated security scanning.

  • Experience supporting game or real-time service build pipelines for console and PC platforms.

  • Desire to mentor engineers and advocate for continuous improvement in automation and DevOps processes.

  • Passion for continual learning and growing in your career.



Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지를 강조하는 복리후생 프로그램으로 균형 잡힌 삶을 지원합니다. 당사의 패키지는 지역적 필요에 따라 맞춤형으로 구성되어 있으며, 의료 보험, 정신 건강 지원, 퇴직 연금, 유급 휴가, 가족 휴가, 무료 게임 등이 포함될 수 있습니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.