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일반 정보

지역: Kuala Lumpur, Wilayah Persekutuan Kuala Lumpur, Malaysia 
역할 ID
209754
근로자 유형
Temporary - with Benefits (EU & Malaysia)
스튜디오/부서
EA Studios - DCS
유연근무제
On Site

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

Experienced Character Artist


We’re looking for an Experienced Character Artist to join our team and create high-quality, visually striking characters for console and PC games. You’ll focus on characters, costumes, and accessories that meet both artistic and technical standards while performing seamlessly in game.

Your technical and artistic skills in character production, combined with a strong understanding of game art pipelines and industry practices, will ensure the characters you create meet the highest artistic and technical standards. You will apply your knowledge of human anatomy, form, and stylization to develop characters that are both visually compelling and gameplay ready. While your role is centered on asset creation, you may also contribute to team mentorship under the guidance of senior staff.


Responsibilities

  • Produce high quality 3D character models, costumes, and accessories from concept art, photo reference, and scan data.
  • Sculpt, model, retopologize, UV, texture, and optimize assets so they are game engine ready.
  • Ensure assets meet technical requirements (polygon counts, LODs, texture budgets) and integrate them cleanly into the engine.
  • Maintain consistency with art direction, style guides, and project technical standards.
  • Collaborate closely within the character art team to meet production milestones and quality targets set.
  • Effectively manage communication with external and internal stakeholders as well as the team via different required channels in a timely manner.
  • Participate in art reviews, offering insights and feedback to improve team output and art quality.
  • Assist in documenting and improving pipelines, workflows, and best practices.
  • Troubleshoot and resolve technical issues related to character assets, under guidance from senior or technical artists.
  • Support onboarding and mentoring junior artists, providing guidance, reviews, and training.
  • Create and maintain clear documentation of workflows and specifications for team use.
  • Help uphold final asset quality standards and coordinate with other departments (concept art, animation, rigging).


Skills & Expertise

  • A strong grasp of stylized character aesthetics and the ability to balance appeal with gameplay function.
  • Deep understanding of human anatomy, clothing construction, proportion, silhouette, topology and texturing and shading.
  • Proficient in ZBrush, Maya or 3ds Max, Substance Painter, Photoshop.
  • Able to solve technical problems independently.
  • Awareness of how rigging, animation, facial animation, and blend shapes impact character models.
  • Skilled at translating 2D concepts and images into polished, textured 3D assets.
  • Experienced in creating optimized production assets.
  • Strong communication and collaboration skills, with the ability to work effectively across disciplines including artists, technical artists, engineers, and riggers, while providing constructive feedback and following direction.
  • Experienced in assisting with art direction and participating in art reviews.
  • Good organization, time management, and the ability to prioritize across multiple tasks and balance between production and team guidance, if required.
  • artists, artists, engineers, and riggers.
  • Aware of the latest tools, workflows, and techniques standard in the industry.
  • Capable of documenting workflows for the use of the team.
  • Adept at following the leadership of senior team members to implement best practices within the artist team, contributing to a collaborative team culture.

 

Requirements

  • 5+ years of professional experience in 3D character art for games.
  • Portfolio demonstrating strong artistic sensibility and production quality character work.
  • Comfortable working collaboratively within a character team and with internal and external stakeholders, following direction from senior staff and stakeholders as needed.
  • Strong time management skills, with the ability to prioritize tasks effectively and consistently deliver high quality work within the scheduled timeframe and to specification.
  • Self motivated, reliable, and able to work to agreed milestones and quality targets.
  • Familiarity with current industry tools, pipelines, and best practices.
  • Experience mentoring or guiding junior artists.


Nice to have / Bonus

  • Experience with hyper realistic facial likeness sculpting.
  • Experienced in creating realistic strand based hair.
  • Experienced in using Marvelous Designer.
  • Familiarity with engine integration (Unreal/Unity) or scripting to help automate parts of the pipeline.

 



Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지를 강조하는 복리후생 프로그램으로 균형 잡힌 삶을 지원합니다. 당사의 패키지는 지역적 필요에 따라 맞춤형으로 구성되어 있으며, 의료 보험, 정신 건강 지원, 퇴직 연금, 유급 휴가, 가족 휴가, 무료 게임 등이 포함될 수 있습니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.