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일반 정보

지역: Stockholm, Stockholm County, Sweden 
역할 ID
208203
근로자 유형
Regular Employee
스튜디오/부서
EA Studios - DICE Stockholm
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. Comprised of 4 world-class studios across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – what’s forming on the horizon is a connected Battlefield universe filled with immersive experiences built on our unique DNA.

LET’S PUSH THINGS FORWARD

DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!

We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.

At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming. We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? 

Cinematic Animator

As a Cinematic Animator, you will partner with a team of creative artists to help create and push the boundaries of quality for the visual storytelling in our games. You will have responsibility for animation of characters, vehicles, and cameras for production and pre-visualization, to achieve the final creative vision as set forward by your Director. A background in AAA game cinematics or film/TV VFX is ideal, but hands-on experience with a real-time game engine is preferred.

Join us to enhance visual storytelling for Battlefield. You'll work with a team of creative and technical experts to push the boundaries of Cinematics and SP/PVE experiences for our franchise. You will report to the Sr Director, Cinematics.

Responsibilities:

  • You will work with both Motion-Captured data as well as key-frame animation
  • You will need to feel as comfortable with character animation as you do with vehicles and camera animation.
  • You will help plan and execute motion capture shoots
  • Work on prototypes that proves how we will improve both visual quality and production efficiency.
  • Help evaluate our workflows and present suggestions on how to improve our pipeline
  • Take an active part in elevating our cinematic storytelling. Both through Cinematics and gameplay experiences.
  • Push the boundaries of visual storytelling through your experience with storytelling and visual excellence.

Requirements:

  • An eye for composition and cinematography
  • An artist with a track-record of delivering multiple successful projects.
  • 5+ years of experience creating world class animation or cinematic shots, on time and on brief.
  • 5+ years of experience of a similar role within a commercial environment.
    • Experience with animation for games, cg, or for live action, either in-engine or 3D-package (i.e. UE4, Unity, Frostbite, Maya, MotionBuilder, 3DS, etc.).
    • Knowledge of cinematic language and camera direction.
    • Experience with taking a shot from previs, through to final result.
    • Experience with storytelling and an understanding of post-production pipelines.
  • Knowledge in using 3d packages with a preferred focus on Maya and MotionBuilder.
    • Experience working with character & camera motion capture data.
    • Knowledge of modern virtual cinematography techniques and workflows.
    • Experience with preparing and planning for mocap shoots
  • Have technical skills and the ability to learn new software quickly.
    • Set clear priorities to complete work tasks. Being able to use wide brush strokes to prove out a concept before spending time on the details.
    • Work to designated deadlines & communicates progress when necessary.
    • Excited about learning new workflows and adding insight into the production processes.


Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지에 중점을 둔 복리후생 프로그램을 통해 유급 휴가와 육아 휴가, 무료 게임 제공 등을 통해 균형 잡힌 삶을 지원합니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.