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일반 정보

지역: Vancouver, British Columbia, Canada 
역할 ID
215659
근로자 유형
Temporary Employee
스튜디오/부서
EA Studios - SPORTS
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

Important Note: This team works onsite at EA Vancouver (Burnaby office). Applicants are required to work onsite 3 days, Tuesday - Thursday every week. This is a 12-month contract with the possibility of longer term employment. 

EA SPORTS is one of the world's leading sports entertainment brands, known for top-selling video game franchises, award-winning interactive technology, and cross-platform digital experiences. EA SPORTS creates connected gaming experiences that bring the emotion of sports to life through industry-leading titles, including Madden NFL, EA SPORTS FC, NHL, NBA LIVE, and UFC.  


Concept art is the foundation of a game’s visual identity. It establishes the look, feel, and tone of a project, serving as a key reference for everyone involved in development. The Concept Artist’s role is to translate ideas into compelling visuals that drive the artistic vision forward. At EA SPORTS FC, Concept Artists play an important role in shaping the game's visual target. Their work serves as the visual building blocks for environments, characters, lighting, and props. Collaborating closely with the Art Team, they help visually interpret creative briefs, explore original ideas, and create artwork that determines the final style and mood of the project.


Responsibilities

  • Communicate with Development Directors on tasks, scheduling and assignments; collaborate with Art Directors to hit visual targets; and support the Character Art team during production cycles.
  • Working with the Concept Art Lead, gather reference and create Mood Boards for various garments, shoes, and accessories across multiple styles & fashion genres.
  • Prepare and present multiple design roughs for directional approval, implement feedback and create detailed final garment and outfit concept art in a timely manner.
  • Support 3D artists by delivering clear, well-structured visual guides that translate seamlessly into in-game assets.
  • Stay up to date with industry trends and techniques, bringing fresh ideas and innovations to the team.


Required Qualifications

  • A passion for fashion is a must as the main focus for this position will be to concept a multitude of player clothing items for an in-game vanity system. 
  • Experience designing and concepting game characters in all phases, including rough sketches, refined lineart and full color renderings. Familiar with creating Directional
  • Packages including turnarounds, detail shots of accessories, and material call-outs.
  • Ability to reinterpret and render realistic real-world fashion garments including structural details like hems, seams, pockets, patterns, fit, and folds in a clear and accurate manner.
  • Knowledge of realistic anatomy and the fundamentals of the human body, including core muscle groups and how they connect to the skeleton, proportion, weight and mass, figure posing and costuming. 
  • Knowledge of clothing, fabric, materials and how they drape and fold around bodies.
  • Ability to render various materials accurately, including lighting, weight and surfacing.
  • Skilled in rendering and dynamically posing figures in motion, action and dramatic situations.
  • Versatile and able to design and concept realistic-looking and stylized characters and costumes, both from imagination and from reference.
  • Experience creating multiple pattern variations using color, texture and graphics.
  • Solid awareness of posing figures, posture, facial expression, gesture and movement.
  • Good graphic design & typography skills and the ability to create logos, tattoos, faux brand names and other stylized art treatments often found on clothing.


Nice to Have

  • Basic knowledge of 3D workflows and the ability to integrate 3D greyblocks or models into concept development.
  • Collaborative by nature and can work with Cine, VFX and other visual directors to determine a specific vision.
  • Storyboard experience, including working knowledge of cinematography terms, shots and common techniques and terminology used when creating storyboards.
  • The ability to read and interpret scripts, discuss cinematic team requirements and be a strong visual partner in storyboard creation.
  • Skilled in creating concept key frames for animation, VFX, and motion graphics.


Software & Tools Proficiency

  • Experience with industry-standard 2D digital painting (e.g., Photoshop, etc.)
  • Familiar with 3D tools (e.g. Blender, Maya, Substance Designer, Marmoset etc.).
  • Familiar with Miro, Slack and other common communication software.


Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지를 강조하는 복리후생 프로그램으로 균형 잡힌 삶을 지원합니다. 당사의 패키지는 지역적 필요에 따라 맞춤형으로 구성되어 있으며, 의료 보험, 정신 건강 지원, 퇴직 연금, 유급 휴가, 가족 휴가, 무료 게임 등이 포함될 수 있습니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.