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일반 정보

지역: Vancouver, British Columbia, Canada 
역할 ID
214975
근로자 유형
Temporary Employee
스튜디오/부서
EA Studios - SPORTS
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

Development Manager

Please note: this is a 12 month temporary position and requires on-site (hybrid 3x per week) in studio work from our Burnaby, B.C. studio. Relocation assistance is not provided for this position.

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.

EA SPORTS Tech provides specialized technology teams working on modern character motion, content pipelines and workflows, machine learning, game security, dev ops, as well as long lead feature and technology development for all EA SPORTS titles. As part of EA SPORTS Tech, the Technical Art Team helps push visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows. We combine creativity and imagination with technical expertise. We are a diverse group that encourages team members to bring their unique perspectives and expertise to work every day.

About the Role

Are you passionate about new technologies and pushing the boundaries of game development? EA SPORTS Technical Art is looking for a Development Manager to partner with our Technical Artists and support the successful delivery of tools, workflows, and content across EA SPORTS.

The Technical Art team is a central service team that supports multiple game development projects, each with different timelines, priorities, and delivery needs. In this role, you will help the team stay organized, follow project plans, track progress, identify risks, and support delivery across milestones. Strong communication, collaboration, and partner management skills are key, as you will play an important role in keeping work moving, maintaining quality, and helping bring our technology and content to life.

Team Support and Collaboration

  • You will provide day-to-day support for Technical Artists by helping track work, follow up on open items, and maintain clear team information.

  • You will help clarify production priorities and align team efforts with project goals by gathering information, tracking dependencies, and supporting conversations with internal and external partners.

  • You will facilitate collaboration within the Technical Art team and with partner teams, helping identify blockers, surface risks, and resolve open issues early.

  • You will partner with the Development Director and Technical Art Directors to support team planning, onboarding, resourcing conversations, and development opportunities for team members.

Execution

  • You will support the team in executing against milestones, deliverables, and project commitments.

  • You will track task progress, dependencies, risks, and capacity, and escalate concerns to the Development Director, Technical Art Directors, and project leadership when needed.

  • You will partner with production and Technical Art leadership to help balance scope, quality, and timelines.

  • You will communicate progress, risks, and changes to project teams and coordinate requirements with external partners.

Project Management

  • You will partner with the Development Director to support sprint planning, retrospectives, task tracking, and project reporting.

  • You will maintain Technical Art project plans, backlogs, dashboards, and team documentation to ensure information is accurate and accessible.

  • You will help track schedules and milestone progress across multiple projects, using task estimates, team input, and partner timelines.

  • You will support planning discussions by gathering data on scope, capacity, dependencies, and resource needs.

Role Requirements

  • 2+ years of project management, production, or team coordination experience in software development, game development, or a related technical environment.

  • Undergraduate degree in a relevant discipline such as Computer Science, Interactive Entertainment, Commerce, Digital Arts, or equivalent practical experience.

  • Experience with Agile or Scrum frameworks is an asset

  • Experience using JIRA/JaaS.

  • Familiarity with tools such Miro, Slack, Excel, Google Sheets, and other project-tracking and reporting tools is an asset.

  • Strong written and verbal communication skills, including the ability to summarize complex information, communicate risks clearly, and tailor messaging for different audiences.

  • Strong organizational skills, attention to detail, and the ability to manage multiple priorities across different project timelines.

  • Experience working with artists, technical artists, engineers, or cross-functional development teams is an asset.



Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지를 강조하는 복리후생 프로그램으로 균형 잡힌 삶을 지원합니다. 당사의 패키지는 지역적 필요에 따라 맞춤형으로 구성되어 있으며, 의료 보험, 정신 건강 지원, 퇴직 연금, 유급 휴가, 가족 휴가, 무료 게임 등이 포함될 수 있습니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.